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@ -186,7 +186,7 @@ OpenGL function | Matching API |
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@fn_gl{GenRenderbuffers}, \n @fn_gl{CreateRenderbuffers}, \n @fn_gl{DeleteRenderbuffers} | @ref GL::Renderbuffer constructor and destructor |
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@fn_gl{GenRenderbuffers}, \n @fn_gl{CreateRenderbuffers}, \n @fn_gl{DeleteRenderbuffers} | @ref GL::Renderbuffer constructor and destructor |
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@fn_gl{GenSamplers}, \n @fn_gl{CreateSamplers}, \n @fn_gl{DeleteSamplers} | | |
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@fn_gl{GenSamplers}, \n @fn_gl{CreateSamplers}, \n @fn_gl{DeleteSamplers} | | |
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@fn_gl{GenTextures}, \n @fn_gl{CreateTextures}, \n @fn_gl{DeleteTextures} | @ref GL::AbstractTexture constructor and destructor |
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@fn_gl{GenTextures}, \n @fn_gl{CreateTextures}, \n @fn_gl{DeleteTextures} | @ref GL::AbstractTexture constructor and destructor |
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@fn_gl{GenTransformFeedbacks}, \n @fn_gl{CreateTransformFeedbacks}, \n @fn_gl{DeleteTransformFeedbacks} | | |
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@fn_gl{GenTransformFeedbacks}, \n @fn_gl{CreateTransformFeedbacks}, \n @fn_gl{DeleteTransformFeedbacks} | @ref GL::TransformFeedback constructor and destructor |
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@fn_gl{GenVertexArrays}, \n @fn_gl{CreateVertexArrays}, \n @fn_gl{DeleteVertexArrays} | @ref GL::Mesh constructor and destructor |
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@fn_gl{GenVertexArrays}, \n @fn_gl{CreateVertexArrays}, \n @fn_gl{DeleteVertexArrays} | @ref GL::Mesh constructor and destructor |
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@fn_gl{GenerateMipmap}, \n `glGenerateTextureMipmap()` | @ref GL::Texture::generateMipmap(), \n @ref GL::TextureArray::generateMipmap(), \n @ref GL::CubeMapTexture::generateMipmap(), \n @ref GL::CubeMapTextureArray::generateMipmap() |
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@fn_gl{GenerateMipmap}, \n `glGenerateTextureMipmap()` | @ref GL::Texture::generateMipmap(), \n @ref GL::TextureArray::generateMipmap(), \n @ref GL::CubeMapTexture::generateMipmap(), \n @ref GL::CubeMapTextureArray::generateMipmap() |
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@fn_gl{Get} | see @ref opengl-mapping-state "table below" |
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@fn_gl{Get} | see @ref opengl-mapping-state "table below" |
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@ -405,7 +405,7 @@ OpenGL function | Matching API |
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--------------------------------------- | ------------ |
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--------------------------------------- | ------------ |
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@fn_gl{ValidateProgram} | @ref GL::AbstractShaderProgram::validate() |
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@fn_gl{ValidateProgram} | @ref GL::AbstractShaderProgram::validate() |
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@fn_gl{ValidateProgramPipeline} | | |
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@fn_gl{ValidateProgramPipeline} | | |
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@fn_gl{VertexArrayElementBuffer} | | |
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@fn_gl{VertexArrayElementBuffer} | @ref GL::Mesh::setIndexBuffer() |
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@fn_gl{VertexAttrib} | not supported (@ref opengl-unsupported "details") |
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@fn_gl{VertexAttrib} | not supported (@ref opengl-unsupported "details") |
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@fn_gl{VertexAttribBinding}, \n `glVertexArrayAttribBinding()` | | |
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@fn_gl{VertexAttribBinding}, \n `glVertexArrayAttribBinding()` | | |
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@fn_gl{VertexAttribDivisor} | @ref GL::Mesh::addVertexBufferInstanced() |
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@fn_gl{VertexAttribDivisor} | @ref GL::Mesh::addVertexBufferInstanced() |
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@ -555,8 +555,7 @@ glGet() parameter | Matching API |
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@def_gl{SHADER_COMPILER} | not supported (@ref opengl-unsupported "details") |
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@def_gl{SHADER_COMPILER} | not supported (@ref opengl-unsupported "details") |
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@def_gl{SHADER_STORAGE_BUFFER_BINDING}, \n @def_gl{SHADER_STORAGE_BUFFER_SIZE}, \n @def_gl{SHADER_STORAGE_BUFFER_START} | not queryable |
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@def_gl{SHADER_STORAGE_BUFFER_BINDING}, \n @def_gl{SHADER_STORAGE_BUFFER_SIZE}, \n @def_gl{SHADER_STORAGE_BUFFER_START} | not queryable |
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@def_gl{SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT} | @ref GL::Buffer::shaderStorageOffsetAlignment() |
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@def_gl{SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT} | @ref GL::Buffer::shaderStorageOffsetAlignment() |
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@def_gl{SMOOTH_LINE_WIDTH_GRANULARITY} / @def_gl{LINE_WIDTH_GRANULARITY}, \n |
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@def_gl{SMOOTH_LINE_WIDTH_GRANULARITY}, @def_gl{LINE_WIDTH_GRANULARITY}, \n @def_gl{SMOOTH_LINE_WIDTH_RANGE}, @def_gl{LINE_WIDTH_RANGE} | not supported (@ref opengl-unsupported "details") |
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@def_gl{SMOOTH_LINE_WIDTH_RANGE} / @def_gl{LINE_WIDTH_RANGE} | not supported (@ref opengl-unsupported "details") |
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@def_gl{STENCIL_BACK_FUNC}, \n @def_gl{STENCIL_BACK_REF}, \n @def_gl{STENCIL_BACK_VALUE_MASK}, \n @def_gl{STENCIL_FUNC}, \n @def_gl{STENCIL_REF}, \n @def_gl{STENCIL_VALUE_MASK} | not queryable, @ref GL::Renderer::setStencilFunction() setter only |
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@def_gl{STENCIL_BACK_FUNC}, \n @def_gl{STENCIL_BACK_REF}, \n @def_gl{STENCIL_BACK_VALUE_MASK}, \n @def_gl{STENCIL_FUNC}, \n @def_gl{STENCIL_REF}, \n @def_gl{STENCIL_VALUE_MASK} | not queryable, @ref GL::Renderer::setStencilFunction() setter only |
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@def_gl{STENCIL_BACK_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_PASS}, \n @def_gl{STENCIL_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_PASS} | not queryable, @ref GL::Renderer::setStencilOperation() setter only |
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@def_gl{STENCIL_BACK_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_PASS}, \n @def_gl{STENCIL_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_PASS} | not queryable, @ref GL::Renderer::setStencilOperation() setter only |
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@def_gl{SUBPIXEL_BITS} | | |
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@def_gl{SUBPIXEL_BITS} | | |
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