@ -95,6 +95,30 @@ requesting OpenGL ES 2.0 and advertising Retina support:
Again, see [the official Apple Property List file documentation](https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/AboutInformationPropertyListFiles.html)
Again, see [the official Apple Property List file documentation](https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/AboutInformationPropertyListFiles.html)
for information about all options.
for information about all options.
@section platforms-ios-native-resolution Running at native resolution
In order to run at a native resolution on iOS, you need to add a Launch Screen
Storyboard. A `LaunchScreen.storyboard` file can be generated from Xcode as
shown in [Apple documentation](https://developer.apple.com/documentation/xcode/specifying-your-apps-launch-screen),
you also can find a sample file [here](https://gist.github.com/hsdk123/ee940c1dd21a2055e7d1df5111dbedaa)
or [here](https://github.com/Microsoft/appcenter-sampleapp-xamarin/blob/master/iOS/LaunchScreen.storyboard).
Then, do the following in CMake:
@todoc figure out what the heck is all the cruft in the file, check if it's possible to trim it down and then paste it here verbatim