@ -107,7 +107,7 @@ class AbstractTexture {
/**
* @brief Constructor
* @param layer Texture layer (number between 0 and 31)
* @param layer %Texture layer (number between 0 and 31)
* @param target Target, e.g. @c GL_TEXTURE_2D.
*
* Creates one OpenGL texture.
@ -93,7 +93,7 @@ template<size_t dimensions> class Texture: public AbstractTexture {
* @brief Set texture subdata
* @param mipLevel
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param _dimensions %Texture dimensions
* @param colorFormat Color format of passed data. Data size per