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@ -224,7 +224,7 @@ foreach(component ${Magnum_FIND_COMPONENTS})
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# DebugTools library |
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if(${component} STREQUAL DebugTools) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Profiler.h) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES DebugTools.h) |
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endif() |
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# Mesh tools library |
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@ -234,7 +234,7 @@ foreach(component ${Magnum_FIND_COMPONENTS})
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# Physics library |
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if(${component} STREQUAL Physics) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES AbstractShape.h) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Physics.h) |
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endif() |
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# Primitives library |
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@ -244,17 +244,17 @@ foreach(component ${Magnum_FIND_COMPONENTS})
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# Scene graph library |
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if(${component} STREQUAL SceneGraph) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Scene.h) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES SceneGraph.h) |
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endif() |
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# Shaders library |
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if(${component} STREQUAL Shaders) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES PhongShader.h) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Shaders.h) |
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endif() |
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# Text library |
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if(${component} STREQUAL Text) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES AbstractFont.h) |
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set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Text.h) |
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endif() |
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# TextureTools library |
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