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modules: find outdated header names.

Changed most of them to names which shouldn't change in the future.
pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
53f26fdde0
  1. 10
      modules/FindMagnum.cmake

10
modules/FindMagnum.cmake

@ -224,7 +224,7 @@ foreach(component ${Magnum_FIND_COMPONENTS})
# DebugTools library # DebugTools library
if(${component} STREQUAL DebugTools) if(${component} STREQUAL DebugTools)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Profiler.h) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES DebugTools.h)
endif() endif()
# Mesh tools library # Mesh tools library
@ -234,7 +234,7 @@ foreach(component ${Magnum_FIND_COMPONENTS})
# Physics library # Physics library
if(${component} STREQUAL Physics) if(${component} STREQUAL Physics)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES AbstractShape.h) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Physics.h)
endif() endif()
# Primitives library # Primitives library
@ -244,17 +244,17 @@ foreach(component ${Magnum_FIND_COMPONENTS})
# Scene graph library # Scene graph library
if(${component} STREQUAL SceneGraph) if(${component} STREQUAL SceneGraph)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Scene.h) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES SceneGraph.h)
endif() endif()
# Shaders library # Shaders library
if(${component} STREQUAL Shaders) if(${component} STREQUAL Shaders)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES PhongShader.h) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Shaders.h)
endif() endif()
# Text library # Text library
if(${component} STREQUAL Text) if(${component} STREQUAL Text)
set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES AbstractFont.h) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Text.h)
endif() endif()
# TextureTools library # TextureTools library

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