|
|
|
|
@ -227,6 +227,9 @@ See also:
|
|
|
|
|
and @ref MeshTools::transformTextureCoordinates2D() APIs for converting |
|
|
|
|
positions, normals, tangents, bitangents and texture coordinates directly |
|
|
|
|
in @ref Trade::MeshData instances |
|
|
|
|
- New @ref MeshTools::compileLines() utility for creating meshes compatible |
|
|
|
|
with the new @ref Shaders::LineGL. See also |
|
|
|
|
[mosra/magnum#601](https://github.com/mosra/magnum/pull/601). |
|
|
|
|
|
|
|
|
|
@subsubsection changelog-latest-new-platform Platform libraries |
|
|
|
|
|
|
|
|
|
@ -270,6 +273,10 @@ See also:
|
|
|
|
|
|
|
|
|
|
@subsubsection changelog-latest-new-shaders Shaders library |
|
|
|
|
|
|
|
|
|
- New @ref Shaders::LineGL shader for rendering wide anti-aliased lines with |
|
|
|
|
configurable join and cap rasterization. See also |
|
|
|
|
[mosra/magnum#601](https://github.com/mosra/magnum/pull/601) and |
|
|
|
|
[mosra/magnum#610](https://github.com/mosra/magnum/pull/610). |
|
|
|
|
- All builtin shaders now have opt-in support for uniform buffers on desktop, |
|
|
|
|
OpenGL ES 3.0+ and WebGL 2.0, including multi-draw functionality for |
|
|
|
|
massive driver overhead reduction. The @ref shaders overview page was |
|
|
|
|
|