|
|
|
|
@ -646,9 +646,9 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given mip level and coordinate of texture to buffer image |
|
|
|
|
* |
|
|
|
|
* See @ref image(Coordinate, Int, Image2D&) for more information. The |
|
|
|
|
* storage is not reallocated if it is large enough to contain the new |
|
|
|
|
* data, which means that @p usage might get ignored. |
|
|
|
|
* See @ref image(CubeMapCoordinate, Int, Image2D&) for more |
|
|
|
|
* information. The storage is not reallocated if it is large enough to |
|
|
|
|
* contain the new data, which means that @p usage might get ignored. |
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
|
|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() |
|
|
|
|
* for possible workarounds. |
|
|
|
|
@ -706,8 +706,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read given mip level and coordinate of compressed texture to buffer image |
|
|
|
|
* |
|
|
|
|
* See @ref compressedImage(Coordinate, Int, CompressedImage2D&) for |
|
|
|
|
* more information. The storage is not reallocated if it is large |
|
|
|
|
* See @ref compressedImage(CubeMapCoordinate, Int, CompressedImage2D&) |
|
|
|
|
* for more information. The storage is not reallocated if it is large |
|
|
|
|
* enough to contain the new data, which means that @p usage might get |
|
|
|
|
* ignored. |
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or |
|
|
|
|
|