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Shaders: improve MeshVisualizer docs a bit.

pull/430/head
Vladimír Vondruš 6 years ago
parent
commit
566713e68c
  1. 15
      src/Magnum/Shaders/MeshVisualizer.h

15
src/Magnum/Shaders/MeshVisualizer.h

@ -49,19 +49,18 @@ configure the shader.
@section Shaders-MeshVisualizer-wireframe Wireframe visualization
Wireframe visualization is done by enabling @ref Flag::Wireframe. It is done
either using geometry shaders or with help of additional vertex information.
If you have geometry shaders available, you don't need to do anything else.
either using geometry shaders or with help of additional vertex information. If
you have geometry shaders available, you don't need to do anything else.
@requires_gl32 Extension @gl_extension{ARB,geometry_shader4} for wireframe
rendering using geometry shaders.
@requires_es_extension Extension @gl_extension{EXT,geometry_shader} for
wireframe rendering using geometry shaders.
If you don't have geometry shaders, you need to set @ref Flag::NoGeometryShader
(it's enabled by default in OpenGL ES 2.0) and use only **non-indexed** triangle
meshes (see @ref MeshTools::duplicate() for a possible solution). Additionaly,
if you have OpenGL < 3.1 or OpenGL ES 2.0, you need to provide also the
If you don't have geometry shaders, you need to enable @ref Flag::NoGeometryShader
(done by default in OpenGL ES 2.0) and use only **non-indexed** triangle meshes
(see @ref MeshTools::duplicate() for a possible solution). Additionaly, if you
have OpenGL < 3.1 or OpenGL ES 2.0, you need to provide also the
@ref VertexIndex attribute.
@requires_gles30 Extension @gl_extension{OES,standard_derivatives} for
@ -84,7 +83,7 @@ Common rendering setup:
@subsection Shaders-MeshVisualizer-usage-wireframe-no-geom Wireframe visualization of indexed meshes without a geometry shader
The vertices have to be be converted to a non-indexed array. Mesh setup:
The vertices have to be converted to a non-indexed array first. Mesh setup:
@snippet MagnumShaders.cpp MeshVisualizer-usage-no-geom1

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