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GL: use proper literals in a test.

pull/324/head
Vladimír Vondruš 7 years ago
parent
commit
579d7b489f
  1. 2
      src/Magnum/GL/Test/MeshGLTest.cpp

2
src/Magnum/GL/Test/MeshGLTest.cpp

@ -1132,7 +1132,7 @@ void MeshGLTest::addVertexBufferMatrixMxNd() {
const Matrix3x4d data[] = {
{},
Matrix3x4d::fromDiagonal({0.0f, -0.9f, 1.0f}),
Matrix3x4d::fromDiagonal({0.0, -0.9, 1.0}),
Matrix3x4d::fromDiagonal(Math::unpack<Vector3d>(Math::Vector3<UnsignedShort>(315, 65201, 2576)))
};
Buffer buffer;

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