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Yet another mingw32 linker fix.

pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
5e281db693
  1. 12
      src/AbstractTexture.cpp

12
src/AbstractTexture.cpp

@ -967,9 +967,9 @@ template<UnsignedInt dimensions> void AbstractTexture::image(GLenum target, GLin
image.setData(image.format(), image.type(), size, data);
}
template void AbstractTexture::image<1>(GLenum, GLint, Image<1>&);
template void AbstractTexture::image<2>(GLenum, GLint, Image<2>&);
template void AbstractTexture::image<3>(GLenum, GLint, Image<3>&);
template void MAGNUM_EXPORT AbstractTexture::image<1>(GLenum, GLint, Image<1>&);
template void MAGNUM_EXPORT AbstractTexture::image<2>(GLenum, GLint, Image<2>&);
template void MAGNUM_EXPORT AbstractTexture::image<3>(GLenum, GLint, Image<3>&);
template<UnsignedInt dimensions> void AbstractTexture::image(GLenum target, GLint level, BufferImage<dimensions>& image, Buffer::Usage usage) {
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(this, target, level);
@ -981,9 +981,9 @@ template<UnsignedInt dimensions> void AbstractTexture::image(GLenum target, GLin
(this->*getImageImplementation)(target, level, image.format(), image.type(), dataSize, nullptr);
}
template void AbstractTexture::image<1>(GLenum, GLint, BufferImage<1>&, Buffer::Usage);
template void AbstractTexture::image<2>(GLenum, GLint, BufferImage<2>&, Buffer::Usage);
template void AbstractTexture::image<3>(GLenum, GLint, BufferImage<3>&, Buffer::Usage);
template void MAGNUM_EXPORT AbstractTexture::image<1>(GLenum, GLint, BufferImage<1>&, Buffer::Usage);
template void MAGNUM_EXPORT AbstractTexture::image<2>(GLenum, GLint, BufferImage<2>&, Buffer::Usage);
template void MAGNUM_EXPORT AbstractTexture::image<3>(GLenum, GLint, BufferImage<3>&, Buffer::Usage);
#endif
#endif

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