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TextureTools: properly use float literals for vertex data.

pull/168/head
Vladimír Vondruš 3 years ago
parent
commit
5e670831f1
  1. 8
      src/Magnum/TextureTools/DistanceField.cpp

8
src/Magnum/TextureTools/DistanceField.cpp

@ -175,10 +175,10 @@ DistanceField::DistanceField(const UnsignedInt radius): _state{new State{radius}
if(!GL::Context::current().isExtensionSupported<GL::Extensions::MAGNUM::shader_vertex_id>())
#endif
{
constexpr Vector2 triangle[] = {
Vector2(-1.0, 1.0),
Vector2(-1.0, -3.0),
Vector2( 3.0, 1.0)
constexpr Vector2 triangle[]{
{-1.0f, 1.0f},
{-1.0f, -3.0f},
{ 3.0f, 1.0f}
};
GL::Buffer buffer;
buffer.setData(triangle, GL::BufferUsage::StaticDraw);

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