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@ -175,10 +175,10 @@ DistanceField::DistanceField(const UnsignedInt radius): _state{new State{radius}
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::MAGNUM::shader_vertex_id>()) |
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#endif |
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{ |
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constexpr Vector2 triangle[] = { |
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Vector2(-1.0, 1.0), |
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Vector2(-1.0, -3.0), |
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Vector2( 3.0, 1.0) |
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constexpr Vector2 triangle[]{ |
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{-1.0f, 1.0f}, |
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{-1.0f, -3.0f}, |
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{ 3.0f, 1.0f} |
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}; |
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GL::Buffer buffer; |
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buffer.setData(triangle, GL::BufferUsage::StaticDraw); |
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