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TextureTools: properly use float literals for vertex data.

pull/168/head
Vladimír Vondruš 3 years ago
parent
commit
5e670831f1
  1. 8
      src/Magnum/TextureTools/DistanceField.cpp

8
src/Magnum/TextureTools/DistanceField.cpp

@ -175,10 +175,10 @@ DistanceField::DistanceField(const UnsignedInt radius): _state{new State{radius}
if(!GL::Context::current().isExtensionSupported<GL::Extensions::MAGNUM::shader_vertex_id>()) if(!GL::Context::current().isExtensionSupported<GL::Extensions::MAGNUM::shader_vertex_id>())
#endif #endif
{ {
constexpr Vector2 triangle[] = { constexpr Vector2 triangle[]{
Vector2(-1.0, 1.0), {-1.0f, 1.0f},
Vector2(-1.0, -3.0), {-1.0f, -3.0f},
Vector2( 3.0, 1.0) { 3.0f, 1.0f}
}; };
GL::Buffer buffer; GL::Buffer buffer;
buffer.setData(triangle, GL::BufferUsage::StaticDraw); buffer.setData(triangle, GL::BufferUsage::StaticDraw);

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