@ -119,7 +119,7 @@ class MAGNUM_EXPORT Camera: public Object {
/**
* Recalculates camera matrix.
*/
virtual void setClean();
void setClean();
private:
Matrix4 rawProjectionMatrix;
@ -74,7 +74,7 @@ class MAGNUM_EXPORT IndexedMesh: public Mesh {
* Binds attributes to buffers, bind index buffer and draws the mesh.
* Expects an active shader with all uniforms set.
virtual void draw();
void draw();
Buffer _indexBuffer;
@ -47,7 +47,7 @@ class Light: public Object {
* Recomputes light position.
Vector3 _position;