mirror of https://github.com/mosra/magnum.git
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#ifndef Magnum_Platform_WindowlessIosApplication_h |
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#define Magnum_Platform_WindowlessIosApplication_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file
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* @brief Class @ref Magnum::Platform::WindowlessIosApplication, macro @ref MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN() |
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*/ |
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#include <memory> |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/OpenGL.h" |
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#include "Magnum/Platform/Platform.h" |
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#ifdef __OBJC__ |
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@class EAGLContext; |
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#else |
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struct EAGLContext; |
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#endif |
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namespace Magnum { namespace Platform { |
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/**
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@brief Windowless iOS application |
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Application for offscreen rendering using EAGL on iOS. Does not have any |
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default framebuffer. It is built if `WITH_WINDOWLESSIOSAPPLICATION` is enabled |
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in CMake. |
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## Bootstrap application |
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Fully contained windowless application using @ref WindowlessIosApplication |
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along with CMake setup is available in `windowless` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip)
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file. After extracting the downloaded archive you can build and run the |
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application with these four commands: |
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mkdir build && cd build |
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cmake .. |
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cmake --build . |
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./src/MyApplication # or ./src/Debug/MyApplication |
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See @ref cmake for more information. |
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## General usage |
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In CMake you need to request `WindowlessIosApplication` component and link to |
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`Magnum::WindowlessIosApplication` target. If no other windowless application |
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is requested, you can also use generic `Magnum::WindowlessApplication` alias to |
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simplify porting. Again, see @ref building and @ref cmake for more information. |
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Place your code into @ref exec(). The subclass can be then used in main |
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function using @ref MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN() macro. See |
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@ref platform for more information. |
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@code |
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class MyApplication: public Platform::WindowlessIosApplication { |
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// implement required methods...
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}; |
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MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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`Platform::WindowlessApplication` and the macro is aliased to |
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`MAGNUM_WINDOWLESSAPPLICATION_MAIN()` to simplify porting. |
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*/ |
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class WindowlessIosApplication { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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/** @brief Constructor */ |
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {} |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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class Configuration; |
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, const Configuration&) */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit WindowlessIosApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit WindowlessIosApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit WindowlessIosApplication(const Arguments& arguments); |
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#endif |
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */ |
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explicit WindowlessIosApplication(const Arguments& arguments, std::nullptr_t); |
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/** @brief Copying is not allowed */ |
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WindowlessIosApplication(const WindowlessIosApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessIosApplication(WindowlessIosApplication&&) = delete; |
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/** @brief Copying is not allowed */ |
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WindowlessIosApplication& operator=(const WindowlessIosApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessIosApplication& operator=(WindowlessIosApplication&&) = delete; |
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/**
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* @brief Execute application |
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* @return Value for returning from `main()` |
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* |
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* See @ref MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN() for usage |
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* information. |
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*/ |
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virtual int exec() = 0; |
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protected: |
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/* Nobody will need to have (and delete) WindowlessIosApplication*,
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thus this is faster than public pure virtual destructor */ |
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~WindowlessIosApplication(); |
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/** @copydoc Sdl2Application::createContext() */ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** @copydoc Sdl2Application::tryCreateContext() */ |
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bool tryCreateContext(const Configuration& configuration); |
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private: |
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EAGLContext* _glContext; |
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std::unique_ptr<Platform::Context> _context; |
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}; |
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/**
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@brief Configuration |
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@see @ref WindowlessIosApplication(), @ref createContext(), |
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@ref tryCreateContext() |
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*/ |
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class WindowlessIosApplication::Configuration { |
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public: |
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/**
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* @brief Context flag |
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* |
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag |
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*/ |
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enum class Flag: int {}; |
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/**
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* @brief Context flags |
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* |
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* @see @ref setFlags(), @ref Context::Flags |
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*/ |
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typedef Containers::EnumSet<Flag> Flags; |
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constexpr /*implicit*/ Configuration() {} |
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/** @brief Context flags */ |
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Flags flags() const { return _flags; } |
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/**
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* @brief Set context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is no flag. See also @ref Context::flags(). |
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*/ |
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Configuration& setFlags(Flags flags) { |
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_flags = flags; |
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return *this; |
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} |
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private: |
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Flags _flags; |
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}; |
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/** @hideinitializer
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@brief Entry point for windowless EGL application |
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@param className Class name |
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See @ref Magnum::Platform::WindowlessIosApplication "Platform::WindowlessIosApplication" |
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for usage information. This macro abstracts out platform-specific entry point |
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code, see @ref portability-applications for more information. When no other |
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windowless application header is included this macro is also aliased to |
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`MAGNUM_WINDOWLESSAPPLICATION_MAIN()`. |
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*/ |
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#define MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \
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className app({argc, argv}); \
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return app.exec(); \
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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typedef WindowlessIosApplication WindowlessApplication; |
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSIOSAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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#endif |
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#endif |
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}} |
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#endif |
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@ -0,0 +1,89 @@ |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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|
Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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|
copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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|
and/or sell copies of the Software, and to permit persons to whom the |
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|
Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "WindowlessIosApplication.h" |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/Version.h" |
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#include "Magnum/Platform/Context.h" |
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#import "EAGL.h" |
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#if __has_feature(objc_arc) |
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#error no, we want to use manual memory management |
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#endif |
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namespace Magnum { namespace Platform { |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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WindowlessIosApplication::WindowlessIosApplication(const Arguments& arguments): WindowlessIosApplication{arguments, Configuration{}} {} |
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#endif |
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WindowlessIosApplication::WindowlessIosApplication(const Arguments& arguments, const Configuration& configuration): WindowlessIosApplication{arguments, nullptr} { |
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createContext(configuration); |
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} |
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WindowlessIosApplication::WindowlessIosApplication(const Arguments& arguments, std::nullptr_t): _context{new Context{NoCreate, arguments.argc, arguments.argv}} {} |
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void WindowlessIosApplication::createContext() { createContext({}); } |
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void WindowlessIosApplication::createContext(const Configuration& configuration) { |
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if(!tryCreateContext(configuration)) std::exit(1); |
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} |
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bool WindowlessIosApplication::tryCreateContext(const Configuration&) { |
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CORRADE_ASSERT(_context->version() == Version::None, "Platform::WindowlessIosApplication::tryCreateContext(): context already created", false); |
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/* Initialize */ |
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if(!(_glContext = [[EAGLContext alloc] |
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#ifdef MAGNUM_TARGET_GLES2 |
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initWithAPI:kEAGLRenderingAPIOpenGLES2 |
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#else |
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initWithAPI:kEAGLRenderingAPIOpenGLES3 |
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#endif |
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])) |
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{ |
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Error() << "Platform::WindowlessIosApplication::tryCreateContext(): cannot create EAGL context"; |
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return false; |
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} |
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if(![EAGLContext setCurrentContext:_glContext]) { |
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Error() << "Platform::WindowlessIosApplication::tryCreateContext(): cannot make context current"; |
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return false; |
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} |
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/* Return true if the initialization succeeds */ |
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return _context->tryCreate(); |
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} |
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WindowlessIosApplication::~WindowlessIosApplication() { |
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_context.reset(); |
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[_glContext dealloc]; |
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} |
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}} |
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