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pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
63cdd8ea6e
  1. 13
      src/AbstractImage.h

13
src/AbstractImage.h

@ -84,6 +84,8 @@ class MAGNUM_EXPORT AbstractImage {
* is available in OpenGL ES. * is available in OpenGL ES.
*/ */
Blue = GL_BLUE, Blue = GL_BLUE,
/** @todo GL_ALPHA? */
#endif #endif
/** /**
@ -116,8 +118,9 @@ class MAGNUM_EXPORT AbstractImage {
/** /**
* Floating-point BGRA. * Floating-point BGRA.
* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra} * @requires_es_extension %Extension @es_extension{EXT,read_format_bgra}
* for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} or * for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888}
* @es_extension{EXT,texture_format_BGRA8888} for texture data. * or @es_extension{EXT,texture_format_BGRA8888} for texture
* data.
*/ */
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
BGRA = GL_BGRA, BGRA = GL_BGRA,
@ -147,9 +150,9 @@ class MAGNUM_EXPORT AbstractImage {
/** /**
* Integer blue channel. * Integer blue channel.
* @requires_gl30 %Extension @extension{EXT,texture_integer} * @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger" is available * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger"
* in OpenGL ES 3.0, only floating-point image data are * is available in OpenGL ES 3.0, only floating-point image
* available in OpenGL ES 2.0. * data are available in OpenGL ES 2.0.
*/ */
BlueInteger = GL_BLUE_INTEGER, BlueInteger = GL_BLUE_INTEGER,
#endif #endif

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