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Fixed example (strongly typed enums) in AbstractShaderProgram.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
6882cd9447
  1. 4
      src/AbstractShaderProgram.h

4
src/AbstractShaderProgram.h

@ -52,8 +52,8 @@ static const GLint SpecularTextureLayer = 1;
@code @code
MyShader() { MyShader() {
// Load shaders from file and attach them to the program // Load shaders from file and attach them to the program
attachShader(Shader::fromFile(Shader::Vertex, "PhongShader.vert")); attachShader(Shader::fromFile(Shader::Type::Vertex, "PhongShader.vert"));
attachShader(Shader::fromFile(Shader::Fragment, "PhongShader.frag")); attachShader(Shader::fromFile(Shader::Type::Fragment, "PhongShader.frag"));
// Link // Link
link(); link();

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