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Fixed ResourceManager example.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
6895611f9b
  1. 4
      src/ResourceManager.h

4
src/ResourceManager.h

@ -400,8 +400,8 @@ Resource<Texture2D> texture(manager->get<Texture2D>("texture"));
Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader"));
Resource<Mesh> cube(manager->get<Mesh>("cube"));
// The manager doesn't have data for the mesh yet, add them
if(!mesh) {
// The manager doesn't have data for the cube yet, add them
if(!cube) {
Mesh* mesh = new Mesh;
// ...
manager->set("cube", mesh, ResourceDataState::Final, ResourcePolicy::Resident);

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