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@ -400,8 +400,8 @@ Resource<Texture2D> texture(manager->get<Texture2D>("texture"));
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Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader")); |
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Resource<Mesh> cube(manager->get<Mesh>("cube")); |
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// The manager doesn't have data for the mesh yet, add them
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if(!mesh) { |
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// The manager doesn't have data for the cube yet, add them
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if(!cube) { |
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Mesh* mesh = new Mesh; |
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// ...
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manager->set("cube", mesh, ResourceDataState::Final, ResourcePolicy::Resident); |
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