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CubeMapTexture is always seamless on OpenGL ES 3.0.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
6c244eb703
  1. 4
      src/CubeMapTexture.h

4
src/CubeMapTexture.h

@ -63,8 +63,10 @@ class CubeMapTexture: public AbstractTexture {
/**
* @brief Enable/disable seamless cube map textures
*
* Initially disabled on desktop OpenGL.
* @see @fn_gl{Enable}/@fn_gl{Disable} with @def_gl{TEXTURE_CUBE_MAP_SEAMLESS}
* @requires_gl
* @requires_gl Not available in OpenGL ES 2.0, always enabled in
* OpenGL ES 3.0.
* @requires_gl32 Extension @extension{ARB,seamless_cube_map}
*/
inline static void setSeamless(bool enabled) {

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