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@ -560,18 +560,18 @@ void AbstractShaderProgramGLTest::uniformBlockIndexNotFound() {
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#ifndef MAGNUM_TARGET_GLES |
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Version::GL310 |
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#else |
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Version::GLES200 |
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Version::GLES300 |
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#endif |
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, Shader::Type::Vertex); |
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Shader frag( |
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#ifndef MAGNUM_TARGET_GLES |
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Version::GL310 |
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#else |
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Version::GLES200 |
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Version::GLES300 |
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#endif |
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, Shader::Type::Fragment); |
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vert.addSource("void main() { gl_Position = vec4(0.0); }"); |
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frag.addSource("out vec4 color;\n" |
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frag.addSource("out lowp vec4 color;\n" |
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"void main() { color = vec4(1.0); }"); |
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CORRADE_VERIFY(Shader::compile({vert, frag})); |
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