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Fix AbstractShaderProgram GL test on ES3.

pull/132/head
Vladimír Vondruš 10 years ago
parent
commit
740fdf35fe
  1. 6
      src/Magnum/Test/AbstractShaderProgramGLTest.cpp

6
src/Magnum/Test/AbstractShaderProgramGLTest.cpp

@ -560,18 +560,18 @@ void AbstractShaderProgramGLTest::uniformBlockIndexNotFound() {
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
Version::GL310 Version::GL310
#else #else
Version::GLES200 Version::GLES300
#endif #endif
, Shader::Type::Vertex); , Shader::Type::Vertex);
Shader frag( Shader frag(
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
Version::GL310 Version::GL310
#else #else
Version::GLES200 Version::GLES300
#endif #endif
, Shader::Type::Fragment); , Shader::Type::Fragment);
vert.addSource("void main() { gl_Position = vec4(0.0); }"); vert.addSource("void main() { gl_Position = vec4(0.0); }");
frag.addSource("out vec4 color;\n" frag.addSource("out lowp vec4 color;\n"
"void main() { color = vec4(1.0); }"); "void main() { color = vec4(1.0); }");
CORRADE_VERIFY(Shader::compile({vert, frag})); CORRADE_VERIFY(Shader::compile({vert, frag}));

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