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Shaders: fix warnings in a test.

findsdl-include-root
Vladimír Vondruš 7 years ago
parent
commit
7489c4c2d7
  1. 12
      src/Magnum/Shaders/Test/MeshVisualizerTest.cpp

12
src/Magnum/Shaders/Test/MeshVisualizerTest.cpp

@ -68,12 +68,12 @@ void MeshVisualizerTest::constructCopy() {
}
void MeshVisualizerTest::vertexIndexNoConflict() {
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != Generic3D::Position::Location);
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != Generic3D::Normal::Location);
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != Generic3D::TextureCoordinates::Location);
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != Generic3D::Color3::Location);
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != Generic3D::Color4::Location);
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != Generic3D::Tangent::Location);
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != UnsignedInt(Generic3D::Position::Location));
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != UnsignedInt(Generic3D::Normal::Location));
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != UnsignedInt(Generic3D::TextureCoordinates::Location));
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != UnsignedInt(Generic3D::Color3::Location));
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != UnsignedInt(Generic3D::Color4::Location));
CORRADE_VERIFY(MeshVisualizer::VertexIndex::Location != UnsignedInt(Generic3D::Tangent::Location));
}
void MeshVisualizerTest::debugFlag() {

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