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Updated doc mainpage and README for consistency with the new website.

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Vladimír Vondruš 8 years ago
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  1. 2
      COPYING
  2. 255
      README.md
  3. 188
      doc/mainpage.dox

2
COPYING

@ -1,5 +1,5 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
Vladimír Vondruš <mosra@centrum.cz>
Vladimír Vondruš <mosra@centrum.cz> and contributors
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

255
README.md

@ -1,116 +1,104 @@
Magnum is a 2D/3D graphics engine written in C++11/C++14 and modern OpenGL. Its
goal is to simplify low-level graphics development and interaction with OpenGL
using recent C++11/C++14 features and to abstract away platform-specific
issues.
[![Join the chat at https://gitter.im/mosra/magnum](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mosra/magnum?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
DESIGN GOALS
============
* **2D is not an ugly stepchild.** Many engines out there were created as
pure 2D or 3D and the alternative is usually just an afterthought, if
present at all. If you want to do your next project in 2D only, you have to
either relearn another engine from scratch or emulate it in 3D, leaving
many things overly complicated. Magnum treats 2D equivalently to 3D so you
can reuse what you already learned for 3D and even combine 2D and 3D in one
project.
* **Forward compatibility.** If newer technology makes things faster, simpler
or more intuitive, it is the way to go. Magnum by default relies on decent
C++11 support and modern OpenGL features and if some feature isn't
available, it tries to emulate it using older functionality. However, you
are not restricted to use the older functionality directly, if you really
want to.
* **Intuitive, but not restrictive API.** Scripting languages are often
preferred to C/C++ because they are designed to have less complicated APIs
and less boilerplate code. Magnum is designed with intuitivity in mind, but
also with speed and static checks that strongly-typed native code offers.
It wraps OpenGL into less verbose and more type-safe API, which is easier
to use. Usually the most common way is the most simple, but if you need
full control, you can have it.
* **Extensible and replaceable components.** If you want to use different
mathematical library for specific purposes, that new windowing toolkit,
your own file formats or another physics library, you can. Conversion of
math structures between different libraries can be done on top of pre-made
skeleton classes, support for file formats is done using plugins and
platform support is done by writing simple wrapper class.
Magnum — *Lightweight and modular C++11/C++14 graphics middleware to power your dreams.*
Looking for an open-source library that gives you graphics abstraction and
platform independence on major desktop, mobile and web platforms? Do you want
it to have all the convenience utilities around yet stay small, powerful and
not give up on flexibility? *Here it is.* And it's free to use, even for
commercial purposes.
[![Join the chat at https://gitter.im/mosra/magnum](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mosra/magnum?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Build Status](https://travis-ci.org/mosra/magnum.svg?branch=master)](https://travis-ci.org/mosra/magnum) [![Build Status](https://ci.appveyor.com/api/projects/status/5b477m034cfaskse/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum/branch/master) [![Coverage Status](https://coveralls.io/repos/github/mosra/magnum/badge.svg?branch=master)](https://coveralls.io/github/mosra/magnum?branch=master)
- Project homepage — http://magnum.graphics/
- Documentation — http://doc.magnum.graphics/
- GitHub project page — https://github.com/mosra/magnum
Beauty of simplicity
====================
Among Magnum essentials is a UTF-8-aware OS, filesystem and console
abstraction, a feature-packed vector math library and a slim C++11 wrapper of
OpenGL / WebGL family of APIs. Build on top of that or opt-in for more.
[See all core features](http://magnum.graphics/features/)
With batteries included
=======================
Shaders and primitives for fast prototyping, algorithms, debugging and
automatic testing, asset management, integration with popular windowing
toolkits and a UI library. Everything fits together but you still have a
choice.
[List the extra features](http://magnum.graphics/features/extras/)
Screws are not glued in
=======================
There's always more than one way to do things. Enjoy the freedom of choice and
integrate your own asset loader, texture compressor, font format or math
library, if you feel the need. Or use any of the various plugins.
[View extension points](http://magnum.graphics/features/extensions/)
-------
*Looking for more?* There's a [Showcase page](http://magnum.graphics/showcase/)
right behind the corner with lots of WebGL demos.
SUPPORTED PLATFORMS
===================
- **Linux** and embedded Linux
- **Windows**, **Windows RT** (Store/Phone)
- **macOS**, **iOS**
- **Android**
- **Web** ([asm.js](http://asmjs.org/) or [WebAssembly](http://webassembly.org/)),
through [Emscripten](http://kripken.github.io/emscripten-site/)
Graphics APIs:
* **OpenGL** 2.1 through 4.5, core profile functionality and modern
- **OpenGL** 2.1 through 4.5, core profile functionality and modern
extensions
* **OpenGL ES** 2.0, 3.0, 3.1 and extensions to match desktop OpenGL
- **OpenGL ES** 2.0, 3.0, 3.1 and extensions to match desktop OpenGL
functionality
* **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality
Platforms:
* **Linux** and embedded Linux (natively using GLX/EGL and Xlib or through
SDL2, GLFW or GLUT toolkit) [![Build Status](https://travis-ci.org/mosra/magnum.svg?branch=master)](https://travis-ci.org/mosra/magnum) [![Coverage Status](https://coveralls.io/repos/github/mosra/magnum/badge.svg?branch=master)](https://coveralls.io/github/mosra/magnum?branch=master)
* **Windows** with both MSVC and MinGW, natively or using ANGLE (through SDL2, GLFW or GLUT toolkit) [![Build Status](https://ci.appveyor.com/api/projects/status/5b477m034cfaskse/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum/branch/master)
* **macOS** (through SDL2 or GLFW toolkit) [![Build Status](https://travis-ci.org/mosra/magnum.svg?branch=master)](https://travis-ci.org/mosra/magnum)
* **iOS** (through SDL2 toolkit) [![Build Status](https://travis-ci.org/mosra/magnum.svg?branch=master)](https://travis-ci.org/mosra/magnum)
* **Android** [![Build Status](https://travis-ci.org/mosra/magnum.svg?branch=master)](https://travis-ci.org/mosra/magnum)
* **Windows RT** (Store/Phone) using ANGLE (through SDL2 toolkit) [![Build Status](https://ci.appveyor.com/api/projects/status/5b477m034cfaskse/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum/branch/master)
* **Web** (asm.js or WebAssembly), through [Emscripten](http://kripken.github.io/emscripten-site/) [![Build Status](https://travis-ci.org/mosra/magnum.svg?branch=master)](https://travis-ci.org/mosra/magnum)
FEATURES
========
* Actively maintained Doxygen documentation with tutorials and examples.
Snapshot is available at http://doc.magnum.graphics/magnum/.
* Vector and matrix library with implementation of complex numbers,
quaternions and their dual counterparts for representing transformations.
* Classes wrapping OpenGL using RAII principle and simplifying its usage with
direct state access and automatic fallback for unavailable features.
* Extensible scene graph which can be modified for each specific usage.
* Plugin-based data exchange framework, tools for manipulating meshes,
textures and images.
* Pre-made shaders, primitives and other tools for easy prototyping and
debugging.
INSTALLATION
============
- **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality
See the [Build Status page](http://magnum.graphics/build-status/) for detailed
per-platform build status.
BUILDING MAGNUM
===============
You can either use packaging scripts, which are stored in the `package/`
subdirectory, or compile and install everything manually using the guide below.
Note that the [Magnum documentation](http://doc.magnum.graphics/magnum/)
contains more comprehensive guide for building, packaging and crosscompiling.
subdirectory, or compile and install everything manually. A short guide is
below, for complete documentation for all platforms head over to the
[Magnum documentation](http://doc.magnum.graphics/magnum/building.html).
Minimal dependencies
--------------------
* C++ compiler with good C++11 support. Compilers which are tested to have
- C++ compiler with good C++11 support. Compilers which are tested to have
everything needed are **GCC** >= 4.7, **Clang** >= 3.1 and **MSVC** >= 2015.
On Windows you can also use **MinGW-w64**.
* **CMake** >= 2.8.12
* **Corrade** - Plugin management and utility library. You can get it at
- **CMake** >= 2.8.12
- **Corrade** — Plugin management and utility library. You can get it at
https://github.com/mosra/corrade.
Note that the full feature set is available only on GCC 4.8.1 and Clang 3.1.
Compilation, installation
-------------------------
The library (for example with support for SDL2 applications) can be built and
installed using these four commands:
installed using these commands:
mkdir -p build && cd build
cmake .. \
```sh
git clone git://github.com/mosra/magnum && cd magnum
mkdir -p build && cd build
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DWITH_SDL2APPLICATION=ON
make
make install
See the [Doxygen documentation](http://doc.magnum.graphics/magnum/building.html)
for more information about enabling or disabling additional features and
targeting different platforms such as OpenGL ES.
make -j
make install # sudo may be required
```
Building and running unit tests
-------------------------------
@ -119,21 +107,26 @@ If you want to build also unit tests (which are not built by default), pass
`-DBUILD_TESTS=ON` to CMake. Unit tests use Corrade's TestSuite framework and
can be run using
ctest --output-on-failure
```sh
ctest --output-on-failure
```
in build directory. Everything should pass ;-)
in build directory. Everything should pass ;)
Building documentation
----------------------
The documentation is written in **Doxygen** and additionally uses **TeX** for
math formulas. The documentation can be build by running:
The documentation is written using [Doxygen](https://doxygen.org). It can be
build by running
doxygen
```sh
doxygen
```
in root directory (i.e. where `Doxyfile` is). Resulting HTML documentation
will be in `build/doc/` directory. You might need to create `build/` directory
if it doesn't exist yet.
in the root directory (i.e. where `Doxyfile` is). You might need to create the
`build/` directory if it doesn't exist yet. Resulting HTML documentation will
be in the `build/doc/` directory. Snapshot of the documentation is
[also available for online viewing](http://doc.magnum.graphics/).
GETTING STARTED
===============
@ -144,60 +137,64 @@ in your project.
RELATED PROJECTS
================
The engine itself is kept as small as possible with only little dependencies.
The engine itself is kept as small as possible with only a few dependencies.
Additional functionality, often depending on external libraries, is provided in
separate repositories.
* **Corrade** -- main Magnum dependency, a multiplatform utility library:
- **Corrade** main Magnum dependency, a multiplatform utility library:
https://github.com/mosra/corrade
[![Linux/macOS/iOS/Android/Emscripten Build Status](https://travis-ci.org/mosra/corrade.svg?branch=master)](https://travis-ci.org/mosra/corrade) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/afjjlsgtk6jjxulp/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/corrade/branch/master)
* **Magnum Bootstrap** -- bootstrap projects for many use cases, helping you
- **Magnum Bootstrap** — bootstrap projects for many use cases, helping you
get up and running in no time: https://github.com/mosra/magnum-bootstrap
* **Magnum Plugins** -- various importer plugins for image, font, audio and
3D model formats is at https://github.com/mosra/magnum-plugins
[![Linux/macOS/iOS/Android/Emscripten Build Status](https://travis-ci.org/mosra/magnum-plugins.svg?branch=master)](https://travis-ci.org/mosra/magnum-plugins) [![Windows Build status](https://ci.appveyor.com/api/projects/status/nkdlwaxm2i9d6vpx/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum-plugins/branch/master)
* **Magnum Integration** -- integration with various external math and
- **Magnum Plugins** — various importer plugins for image, font, audio and
3D model formats is at https://github.com/mosra/magnum-plugins-plugins/branch/master)
- **Magnum Integration** — integration with various external math and
physics, get it at https://github.com/mosra/magnum-integration
[![Linux/macOS/iOS/Android/Emscripten Build Status](https://travis-ci.org/mosra/magnum-integration.svg?branch=master)](https://travis-ci.org/mosra/magnum-integration) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/hs6ykva1ld74vavr/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum-integration/branch/master)
* **Magnum Examples** -- examples of engine usage, varying from simple
- **Magnum Examples** — examples of engine usage, varying from simple
*Hello World*-like example to more advanced applications, such as viewer
for complex 3D models. See it at https://github.com/mosra/magnum-examples
[![LLinux/macOS/iOS/Android/Emscripten Build Status](https://travis-ci.org/mosra/magnum-examples.svg?branch=master)](https://travis-ci.org/mosra/magnum-examples) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/33qdqpdc5n0au3ou/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum-examples/branch/master)
* **Magnum Extras** -- playground for testing new APIs, specialized stuff
- **Magnum Extras** — playground for testing new APIs, specialized stuff
that doesn't necessarily need to be a part of main Magnum repository or
mutually exclusive functionality: https://github.com/mosra/magnum-extras
[![Linux/macOS/iOS/Android/Emscripten Build Status](https://travis-ci.org/mosra/magnum-extras.svg?branch=master)](https://travis-ci.org/mosra/magnum-extras) [![Windows Build status](https://ci.appveyor.com/api/projects/status/f75u5eow2qiso7m5/branch/master?svg=true)](https://ci.appveyor.com/project/mosra/magnum-extras/branch/master)
* **libRocket integration** -- integrates Magnum as rendering backend into
- **libRocket integration** — integrates Magnum as rendering backend into
[libRocket](https://github.com/libRocket/libRocket) GUI library:
https://github.com/miguelmartin75/Magnum-libRocket
* **Dear IMGUI integration** -- integrated Magnum as rendering backend into
- **Dear IMGUI integration** integrated Magnum as rendering backend into
[Dear IMGUI](https://github.com/ocornut/imgui) library:
https://github.com/denesik/MagnumImguiPort
* **Magnum Inspector** -- Gtk-based inspector window running alongside Magnum
- **Magnum Inspector** Gtk-based inspector window running alongside Magnum
https://github.com/wivlaro/magnum-inspector
CONTACT
=======
Want to learn more about the library? Found a bug or want to share an awesome
idea? Feel free to visit the project website or contact the team at:
* Website -- http://magnum.graphics/
* GitHub -- https://github.com/mosra/magnum
* Gitter -- https://gitter.im/mosra/magnum
* IRC -- join `#magnum-engine` channel on freenode
* Google Groups -- https://groups.google.com/forum/#!forum/magnum-engine
* Twitter -- https://twitter.com/czmosra
* E-mail -- mosra@centrum.cz
* Jabber -- mosra@jabbim.cz
CONTACT & SUPPORT
=================
If you want to contribute to Magnum, if you spotted a bug, need a feature or
have an awesome idea, you can get a copy of the sources from GitHub and start
right away! There is the already mentioned guide about
[how to download and build Magnum](http://doc.magnum.graphics/magnum/building.html)
and also a guide about [coding style and best practices](http://doc.magnum.graphics/magnum/coding-style.html)
which you should follow to keep the library as consistent and maintainable as
possible.
- Project homepage — http://magnum.graphics/
- Documentation — http://doc.magnum.graphics/
- GitHub project page — https://github.com/mosra/magnum
- Gitter community chat — https://gitter.im/mosra/magnum
- IRC — join the `#magnum-engine` channel on freenode
- Google Groups mailing list — magnum-engine@googlegroups.com ([archive](https://groups.google.com/forum/#!forum/magnum-engine))
- Author's personal Twitter — https://twitter.com/czmosra
- Author's personal e-mail — mosra@centrum.cz
See also the Magnum Project [Contact & Support page](http://magnum.graphics/contact/)
for further information.
CREDITS
=======
See [CREDITS.md](CREDITS.md) file for details. Big thanks to everyone involved!
See the [CREDITS.md](CREDITS.md) file for details. Big thanks to everyone
involved!
LICENSE
=======
Magnum is licensed under the MIT/Expat license, see [COPYING](COPYING) file for
details.
Magnum is licensed under the MIT/Expat license, see the [COPYING](COPYING) file
for details.

188
doc/mainpage.dox

@ -26,45 +26,55 @@
namespace Magnum {
/** @mainpage Magnum
Magnum is a 2D/3D graphics engine written in C++11/C++14 and modern OpenGL. Its
goal is to simplify low-level graphics development and interaction with OpenGL
using recent C++11/C++14 features and to abstract away platform-specific
issues.
@section mainpage-design-goals Design goals
- **2D is not an ugly stepchild.** Many engines out there were created as
pure 2D or 3D and the alternative is usually just an afterthought, if it is
present at all. If you want to do your next project in 2D only, you have to
either relearn another engine from scratch or emulate it in 3D, leaving
many things overly complicated. Magnum treats 2D equivalently to 3D so you
can reuse what you already learned for 3D and even combine 2D and 3D in one
project.
- **Forward compatibility.** If newer technology makes things faster, simpler
or more intuitive, it is the way to go. Magnum by default relies on decent
C++11 support and modern OpenGL features and if some feature isn't
available, it tries to emulate it using older functionality. However, you
are not restricted to use the older functionality directly, if you really
want to.
- **Intuitive, but not restrictive API.** Scripting languages are often
preferred to C/C++ because they are designed to have less complicated APIs
and less boilerplate code. Magnum is designed with intuitivity in mind, but
also with speed and static checks that strongly-typed native code offers.
It wraps OpenGL into less verbose and more type-safe API, which is easier
to use. Usually the most common way is the most simple, but if you need
full control, you can have it.
- **Extensible and replaceable components.** If you want to use different
mathematical library for specific purposes, that new windowing toolkit,
your own file formats or another physics library, you can. Conversion of
math structures between different libraries can be done on top of pre-made
skeleton classes, support for file formats is done using plugins and
platform support is done by writing simple wrapper class.
* *Lightweight and modular C++11/C++14 graphics middleware to power your dreams.*
Looking for an open-source library that gives you graphics abstraction and
platform independence on major desktop, mobile and web platforms? Do you want
it to have all the convenience utilities around yet stay small, powerful and
not give up on flexibility? *Here it is.* And it's free to use, even for
commercial purposes.
- Project homepage --- http://magnum.graphics/
- Documentation --- http://doc.magnum.graphics/
- GitHub project page --- https://github.com/mosra/magnum
@section mainpage-goals1 Beauty of simplicity
Among Magnum essentials is a UTF-8-aware OS, filesystem and console
abstraction, a feature-packed vector math library and a slim C++11 wrapper of
OpenGL / WebGL family of APIs. Build on top of that or opt-in for more.
[See all core features »](http://magnum.graphics/features/)
@section mainpage-goals2 With batteries included
Shaders and primitives for fast prototyping, algorithms, debugging and
automatic testing, asset management, integration with popular windowing
toolkits and a UI library. Everything fits together but you still have a
choice.
[List the extra features »](http://magnum.graphics/features/extras/)
@section mainpage-goals3 Screws are not glued in
There's always more than one way to do things. Enjoy the freedom of choice and
integrate your own asset loader, texture compressor, font format or math
library, if you feel the need. Or use any of the various plugins.
[View extension points »](http://magnum.graphics/features/extensions/)
* *Looking for more?* There's a [Showcase page](http://magnum.graphics/showcase/)
right behind the corner with lots of WebGL demos.
@section mainpage-platforms Supported platforms
- **Linux** and embedded Linux
- **Windows**, **Windows RT** (Store/Phone)
- **macOS**, **iOS**
- **Android**
- **Web** ([asm.js](http://asmjs.org/) or [WebAssembly](http://webassembly.org/)),
through [Emscripten](http://kripken.github.io/emscripten-site/)
Graphics APIs:
- **OpenGL** 2.1 through 4.5, core profile functionality and modern
@ -73,54 +83,90 @@ Graphics APIs:
functionality
- **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality
Platforms:
See the [Build Status page](http://magnum.graphics/build-status/) on the
project website for detailed per-platform build status.
- **Linux** and embedded Linux (natively using GLX/EGL and Xlib or through
SDL2, GLFW or GLUT toolkit)
- **Windows** using both MSVC and MinGW, natively or using ANGLE (through
SDL2, GLFW or GLUT toolkit)
- **macOS** (through SDL2 or GLFW toolkit)
- **iOS** (through SDL2 toolkit)
- **Android**
- **Windows RT** (Store/Phone) using ANGLE (through SDL2 toolkit)
- **Web** (asm.js or WebAssembly), through [Emscripten](http://kripken.github.io/emscripten-site/)
@section mainpage-building Building Magnum
You can either use packaging scripts, which are stored in the `package/`
subdirectory, or compile and install everything manually. A short guide is
below, for complete documentation for all platforms head over to the
@ref building page.
@subsection mainpage-building-dependencies Minimal dependencies
- C++ compiler with good C++11 support. Compilers which are tested to have
everything needed are **GCC** >= 4.7, **Clang** >= 3.1 and **MSVC** >= 2015.
On Windows you can also use **MinGW-w64**.
- **CMake** >= 2.8.12
- **Corrade** - Plugin management and utility library. See how to get it at
http://doc.magnum.graphics/corrade/.
@subsection mainpage-building-compilation Compilation, installation
The library (for example with support for SDL2 applications) can be built and
installed using these commands:
@code{.sh}
git clone git://github.com/mosra/magnum && cd magnum
mkdir -p build && cd build
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DWITH_SDL2APPLICATION=ON
make -j
make install # sudo may be required
@endcode
@subsection mainpage-building-tests Building and running unit tests
If you want to build also unit tests (which are not built by default), pass
`-DBUILD_TESTS=ON` to CMake. Unit tests use Corrade's @ref Corrade::TestSuite "TestSuite"
framework and can be run using
@code{.sh}
ctest --output-on-failure
@endcode
in build directory. Everything should pass ;)
@subsection mainpage-building-doc Building documentation
The documentation, which you are currently reading, is written using
[Doxygen](https://doxygen.org). It can be build by running
@section mainpage-features Features
@code{.sh}
doxygen
@endcode
- Vector and matrix library with implementation of complex numbers,
quaternions and their dual counterparts for representing transformations.
- Classes wrapping OpenGL using RAII principle and simplifying its usage with
direct state access and automatic fallback for unavailable features.
- Extensible scene graph which can be modified for each specific usage.
- Plugin-based data exchange framework, tools for manipulating meshes,
textures and images.
- Pre-made shaders, primitives and other tools for easy prototyping and
debugging.
in the root directory (i.e. where `Doxyfile` is). You may need to create the
`build/` directory if it doesn't exist yet. Resulting HTML documentation will
be in the `build/doc/` directory.
@section mainpage-getting-started Getting started
Read the thorough @ref getting-started "guide to download, build, install and start using Magnum"
in your project.
@section mainpage-hacking Hacking Magnum
@section mainpage-contact Contact & support
If you want to hack on this engine, if you spotted a bug, need an feature or
If you want to contribute to Magnum, if you spotted a bug, need a feature or
have an awesome idea, you can get a copy of the sources from GitHub and start
right now! There is the already mentioned guide about
@ref building "how to download and build Magnum" and also guide about
right away! There is the already mentioned guide about
@ref building "how to download and build Magnum" and also a guide about
@ref coding-style "coding style and best practices" which you should follow to
make the library as consistent and maintainable as possible.
keep the library as consistent and maintainable as possible.
Feel free to get more information or contact the team at:
- Project homepage --- http://magnum.graphics/
- Documentation --- http://doc.magnum.graphics/
- GitHub project page --- https://github.com/mosra/magnum
- Gitter community chat --- https://gitter.im/mosra/magnum
- IRC --- join the <tt>#magnum-engine</tt> channel on freenode
- Google Groups mailing list --- magnum-engine@googlegroups.com ([archive](https://groups.google.com/forum/#!forum/magnum-engine))
- Author's personal Twitter --- https://twitter.com/czmosra
- Author's personal e-mail --- mosra@centrum.cz
- Website --- http://magnum.graphics
- GitHub --- https://github.com/mosra/magnum
- Gitter --- https://gitter.im/mosra/magnum
- IRC --- join `#magnum-engine` channel on freenode
- Google Groups --- https://groups.google.com/forum/#!forum/magnum-engine
- Twitter --- https://twitter.com/czmosra
- E-mail --- mosra@centrum.cz
- Jabber --- mosra@jabbim.cz
See also the [Contact & Support page](http://magnum.graphics/contact/) on the
project website for further information.
@section mainpage-license License
@ -128,7 +174,7 @@ Magnum is licensed under the MIT/Expat license:
>
> Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
> Vladimír Vondruš &lt;mosra@centrum.cz&gt;
> Vladimír Vondruš &lt;mosra@centrum.cz&gt; and contributors
>
> Permission is hereby granted, free of charge, to any person obtaining a
> copy of this software and associated documentation files (the "Software"),

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