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@ -314,39 +314,39 @@ class MAGNUM_EXPORT AbstractTexture {
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* in OpenGL ES. |
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*/ |
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RGBA16 = GL_RGBA16, |
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#endif |
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/**
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* Red component, normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned normalized formats are available |
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* in OpenGL ES 2.0. |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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R16Snorm = GL_R16_SNORM, |
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/**
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* Red and green component, each normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned normalized formats are available |
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* in OpenGL ES 2.0. |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RG16Snorm = GL_RG16_SNORM, |
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/**
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* RGB, each component normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned normalized formats are available |
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* in OpenGL ES 2.0. |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RGB16Snorm = GL_RGB16_SNORM, |
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/**
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* RGBA, each component normalized signed short. |
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* @requires_gl31 %Extension @extension{EXT,texture_snorm} |
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* @requires_gles30 Only unsigned normalized formats are available |
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* in OpenGL ES 2.0. |
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* @requires_gl Only byte-sized normalized formats are available |
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* in OpenGL ES. |
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*/ |
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RGBA16Snorm = GL_RGBA16_SNORM, |
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#endif |
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/**
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* Red component, non-normalized unsigned byte. |
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