Browse Source

Merge branch 'master' into compatibility

Vladimír Vondruš 13 years ago
parent
commit
78b650400c
  1. 2
      src/Platform/WindowlessNaClApplication.h
  2. 2
      src/Shaders/VertexColor.cpp

2
src/Platform/WindowlessNaClApplication.h

@ -149,7 +149,7 @@ class WindowlessNaClApplication::Configuration {
Configuration& operator=(Configuration&&) = delete;
public:
constexpr explicit Configuration() {}
constexpr /*implicit*/ Configuration() {}
};
namespace Implementation {

2
src/Shaders/VertexColor.cpp

@ -91,7 +91,7 @@ template<UnsignedInt dimensions> VertexColor<dimensions>::VertexColor(): transfo
/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */
#ifdef MAGNUM_TARGET_GLES
setTransformationProjectionMatrix(typename DimensionTraits<dimensions>::MatrixType());
setTransformationProjectionMatrix(typename DimensionTraits<dimensions, Float>::MatrixType());
#endif
}

Loading…
Cancel
Save