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@ -91,7 +91,7 @@ template<UnsignedInt dimensions> VertexColor<dimensions>::VertexColor(): transfo
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/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */ |
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#ifdef MAGNUM_TARGET_GLES |
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setTransformationProjectionMatrix(typename DimensionTraits<dimensions>::MatrixType()); |
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setTransformationProjectionMatrix(typename DimensionTraits<dimensions, Float>::MatrixType()); |
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#endif |
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} |
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