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Merge branch 'master' into compatibility

Vladimír Vondruš 13 years ago
parent
commit
78b650400c
  1. 2
      src/Platform/WindowlessNaClApplication.h
  2. 2
      src/Shaders/VertexColor.cpp

2
src/Platform/WindowlessNaClApplication.h

@ -149,7 +149,7 @@ class WindowlessNaClApplication::Configuration {
Configuration& operator=(Configuration&&) = delete; Configuration& operator=(Configuration&&) = delete;
public: public:
constexpr explicit Configuration() {} constexpr /*implicit*/ Configuration() {}
}; };
namespace Implementation { namespace Implementation {

2
src/Shaders/VertexColor.cpp

@ -91,7 +91,7 @@ template<UnsignedInt dimensions> VertexColor<dimensions>::VertexColor(): transfo
/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */ /* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */
#ifdef MAGNUM_TARGET_GLES #ifdef MAGNUM_TARGET_GLES
setTransformationProjectionMatrix(typename DimensionTraits<dimensions>::MatrixType()); setTransformationProjectionMatrix(typename DimensionTraits<dimensions, Float>::MatrixType());
#endif #endif
} }

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