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Shaders: minor cleanup in a test.

This would be causing an ambiguity in the upcoming shader setup rework.
It's unlikely to be used in practice like this, so I don't think I
should be accounting for such ambiguity.
pull/582/merge
Vladimír Vondruš 4 years ago
parent
commit
8000e82cfb
  1. 2
      src/Magnum/Shaders/Test/VertexColorGLTest.cpp

2
src/Magnum/Shaders/Test/VertexColorGLTest.cpp

@ -323,7 +323,7 @@ template<UnsignedInt dimensions> void VertexColorGLTest::construct() {
template<UnsignedInt dimensions> void VertexColorGLTest::constructAsync() {
setTestCaseTemplateName(Utility::format("{}", dimensions));
typename VertexColorGL<dimensions>::CompileState state = VertexColorGL<dimensions>::compile({});
typename VertexColorGL<dimensions>::CompileState state = VertexColorGL<dimensions>::compile();
while(!state.isLinkFinished())
Utility::System::sleep(100);

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