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Minor cleanup.

pull/134/merge
Vladimír Vondruš 10 years ago
parent
commit
80aaa5bbbc
  1. 10
      doc/building.dox
  2. 2
      src/Magnum/Platform/WindowlessWindowsEglApplication.h

10
doc/building.dox

@ -162,11 +162,11 @@ By default the engine is built for desktop OpenGL. Using `TARGET_*` CMake
parameters you can target other platforms. Note that some features are
available for desktop OpenGL only, see @ref requires-gl.
- `TARGET_GLES` - Target OpenGL ES.
- `TARGET_GLES2` - Target OpenGL ES 2.0. Currently enabled by default when
`TARGET_GLES` is set.
- `TARGET_DESKTOP_GLES` - Target OpenGL ES on desktop, i.e. use OpenGL ES
emulation in desktop OpenGL library. Might not be supported in all drivers.
- `TARGET_GLES` -- Target OpenGL ES.
- `TARGET_GLES2` -- Target OpenGL ES 2.0. Currently enabled by default when
`TARGET_GLES` is set.
- `TARGET_DESKTOP_GLES` -- Target OpenGL ES on desktop, i.e. use OpenGL ES
emulation in desktop OpenGL library. Might not be supported in all drivers.
The features used can be conveniently detected in depending projects both in
CMake and C++ sources, see @ref cmake and @ref Magnum/Magnum.h for more

2
src/Magnum/Platform/WindowlessWindowsEglApplication.h

@ -223,7 +223,7 @@ class WindowlessWindowsEglApplication::Configuration {
};
/** @hideinitializer
@brief Entry point for windowless WGL application
@brief Entry point for windowless Windows/EGL application
@param className Class name
See @ref Magnum::Platform::WindowlessWindowsEglApplication "Platform::WindowlessWindowsEglApplication"

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