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GL: make gl_PointSize-related APIs easier to search for.

pull/494/head
Vladimír Vondruš 5 years ago
parent
commit
82b2da0b22
  1. 2
      src/Magnum/GL/Renderer.h

2
src/Magnum/GL/Renderer.h

@ -432,6 +432,7 @@ class MAGNUM_GL_EXPORT Renderer {
* Programmable point size. If enabled, the point size is taken * Programmable point size. If enabled, the point size is taken
* from vertex/geometry shader builtin @glsl gl_PointSize @ce. * from vertex/geometry shader builtin @glsl gl_PointSize @ce.
* @see @ref setPointSize() * @see @ref setPointSize()
* @m_keywords{gl_PointSize}
* @requires_gl Always enabled on OpenGL ES and WebGL. * @requires_gl Always enabled on OpenGL ES and WebGL.
*/ */
ProgramPointSize = GL_PROGRAM_POINT_SIZE, ProgramPointSize = GL_PROGRAM_POINT_SIZE,
@ -855,6 +856,7 @@ class MAGNUM_GL_EXPORT Renderer {
* *
* Initial value is @cpp 1.0f @ce. * Initial value is @cpp 1.0f @ce.
* @see @ref Feature::ProgramPointSize, @fn_gl_keyword{PointSize} * @see @ref Feature::ProgramPointSize, @fn_gl_keyword{PointSize}
* @m_keywords{gl_PointSize}
* @requires_gl Use `gl_PointSize` builtin vertex shader variable in * @requires_gl Use `gl_PointSize` builtin vertex shader variable in
* OpenGL ES and WebGL instead. * OpenGL ES and WebGL instead.
*/ */

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