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@ -48,7 +48,7 @@ OpenGL function | Matching API
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@fn_gl{BeginQueryIndexed}, `glEndQueryIndexed()` | | |
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@fn_gl{BeginTransformFeedback}, `glEndTransformFeedback()` | | |
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@fn_gl{BindAttribLocation} | @ref AbstractShaderProgram::bindAttributeLocation() |
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@fn_gl{BindBuffer} | not needed, handhled internally in @ref Buffer and elsewhere |
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@fn_gl{BindBuffer} | not needed, handled internally in @ref Buffer and elsewhere |
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@fn_gl{BindBufferBase} | | |
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@fn_gl{BindBufferRange} | | |
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@fn_gl{BindBuffersBase} | | |
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@ -59,12 +59,12 @@ OpenGL function | Matching API
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@fn_gl{BindImageTexture} | | |
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@fn_gl{BindImageTextures} | | |
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@fn_gl{BindProgramPipeline} | | |
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@fn_gl{BindRenderbuffer} | not needed, handhled internally in @ref Renderbuffer |
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@fn_gl{BindRenderbuffer} | not needed, handled internally in @ref Renderbuffer |
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@fn_gl{BindSampler} | | |
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@fn_gl{BindSamplers} | | |
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@fn_gl{BindTexture}, \n @fn_gl{BindTextures}, \n @fn_gl_extension{BindMultiTexture,EXT,direct_state_access} | @ref AbstractTexture::bind() |
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@fn_gl{BindTransformFeedback} | | |
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@fn_gl{BindVertexArray} | not needed, handhled internally in @ref Mesh |
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@fn_gl{BindVertexArray} | not needed, handled internally in @ref Mesh |
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@fn_gl{BindVertexBuffer} | | |
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@fn_gl{BindVertexBuffers} | | |
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@fn_gl{BlendColor} | @ref Renderer::setBlendColor() |
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