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doc: fix typo.

Embarrassingly enough it was copied to two another places.
pull/51/head
Vladimír Vondruš 12 years ago
parent
commit
82ccb08164
  1. 6
      doc/opengl-mapping.dox

6
doc/opengl-mapping.dox

@ -48,7 +48,7 @@ OpenGL function | Matching API
@fn_gl{BeginQueryIndexed}, `glEndQueryIndexed()` | |
@fn_gl{BeginTransformFeedback}, `glEndTransformFeedback()` | |
@fn_gl{BindAttribLocation} | @ref AbstractShaderProgram::bindAttributeLocation()
@fn_gl{BindBuffer} | not needed, handhled internally in @ref Buffer and elsewhere
@fn_gl{BindBuffer} | not needed, handled internally in @ref Buffer and elsewhere
@fn_gl{BindBufferBase} | |
@fn_gl{BindBufferRange} | |
@fn_gl{BindBuffersBase} | |
@ -59,12 +59,12 @@ OpenGL function | Matching API
@fn_gl{BindImageTexture} | |
@fn_gl{BindImageTextures} | |
@fn_gl{BindProgramPipeline} | |
@fn_gl{BindRenderbuffer} | not needed, handhled internally in @ref Renderbuffer
@fn_gl{BindRenderbuffer} | not needed, handled internally in @ref Renderbuffer
@fn_gl{BindSampler} | |
@fn_gl{BindSamplers} | |
@fn_gl{BindTexture}, \n @fn_gl{BindTextures}, \n @fn_gl_extension{BindMultiTexture,EXT,direct_state_access} | @ref AbstractTexture::bind()
@fn_gl{BindTransformFeedback} | |
@fn_gl{BindVertexArray} | not needed, handhled internally in @ref Mesh
@fn_gl{BindVertexArray} | not needed, handled internally in @ref Mesh
@fn_gl{BindVertexBuffer} | |
@fn_gl{BindVertexBuffers} | |
@fn_gl{BlendColor} | @ref Renderer::setBlendColor()

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