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Shaders: why am I still using std::string for this?!

pull/499/head
Vladimír Vondruš 3 years ago
parent
commit
8d11a9f0ec
  1. 2
      src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp

2
src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp

@ -129,7 +129,7 @@ struct DistanceFieldVectorGLTest: GL::OpenGLTester {
private:
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
std::string _testDir;
Containers::String _testDir;
GL::Renderbuffer _color{NoCreate};
#ifndef MAGNUM_TARGET_GLES2

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