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@ -1,20 +1,20 @@
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Mesh 0: |
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Level 0: 2 vertices @ Lines (0.2 kB, {}) |
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Position @ Vector3, offset 0, stride 12 |
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Bounds: {Vector(0.1, -0.1, -0.2), Vector(0.2, 0, 0.2)} |
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Bounds: {{0.1, -0.1, -0.2}, {0.2, 0, 0.2}} |
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Tangent @ Vector3, offset 24, stride 12 |
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Bounds: {Vector(0.2, -0.2, 0.2), Vector(0.3, 0.8, 0.8)} |
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Bounds: {{0.2, -0.2, 0.2}, {0.3, 0.8, 0.8}} |
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Bitangent @ Vector3, offset 48, stride 12 |
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Bounds: {Vector(0.3, 0.2, 0), Vector(0.4, 0.9, 1)} |
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Bounds: {{0.3, 0.2, 0}, {0.4, 0.9, 1}} |
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ObjectId @ UnsignedShort, offset 72, stride 2 |
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Bounds: {12, 155} |
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Normal @ Vector3bNormalized, offset 76, stride 3 |
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Bounds: {Vector(-1, 0, 0), Vector(0, 1, 1)} |
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Bounds: {{-1, 0, 0}, {0, 1, 1}} |
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Custom(25:normalButCustomSoNoBoundsPrinted) @ Vector3b, offset 76, stride 3 |
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TextureCoordinates @ Vector2, offset 84, stride 8 |
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Bounds: {Vector(0.5, 0.5), Vector(1.5, 0.5)} |
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Bounds: {{0.5, 0.5}, {1.5, 0.5}} |
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Color @ Vector4, offset 100, stride 16 |
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Bounds: {Vector(0.6, 0.2, 0.2, 0), Vector(1, 0.4, 0.4, 0.2)} |
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Bounds: {{0.6, 0.2, 0.2, 0}, {1, 0.4, 0.4, 0.2}} |
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ObjectId @ UnsignedInt, offset 132, stride 4 |
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Bounds: {15, 337} |
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JointIds @ UnsignedByte[3], offset 140, stride 3 |
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