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@ -36,10 +36,14 @@
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#ifdef EXPLICIT_UNIFORM_LOCATION |
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layout(location = 0) uniform int radius; |
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layout(location = 1) uniform vec2 scaling; |
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layout(binding = 8) uniform sampler2D textureData; |
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#else |
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uniform lowp int radius; |
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uniform mediump vec2 scaling; |
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#endif |
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#ifdef EXPLICIT_TEXTURE_LAYER |
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layout(binding = 8) uniform sampler2D textureData; |
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#else |
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uniform lowp sampler2D textureData; |
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#endif |
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