@ -45,7 +45,9 @@ namespace Extensions {
};
namespace GL {
#line 1
namespace APPLE {
namespace AMD {
_extension(GL,AMD,shader_trinary_minmax, GL210, None) // #428
} namespace APPLE {
_extension(GL,APPLE,flush_buffer_range, GL210, GL300) // #321
_extension(GL,APPLE,vertex_array_object, GL210, GL300) // #273
} namespace ARB {
@ -93,6 +93,7 @@ more information.
@requires_gl30 Extension @extension{EXT,gpu_shader4} (for unsigned integer attributes)
@todo The attributes can be specified with different type than in shader - how?
@todo Support for normalized values (e.g. for color as char[4] passed to
shader as floating-point vec4)
@todo Support for packed unsigned integer types for attributes (OpenGL 3.3, @extension{ARB,vertex_type_2_10_10_10_rev})