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@ -54,7 +54,6 @@ class CubeMapTexture: public Texture2D { |
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*/ |
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*/ |
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inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {} |
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inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {} |
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protected: |
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/** @brief Deleted. Use @ref setDataPositiveX(GLint, InternalFormat, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) "setDataPositiveX()" and others instead. */ |
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/** @brief Deleted. Use @ref setDataPositiveX(GLint, InternalFormat, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*) "setDataPositiveX()" and others instead. */ |
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template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete; |
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template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete; |
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