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MeshTools: remove excessive indentation in a test.

pull/601/head
Vladimír Vondruš 3 years ago
parent
commit
a26d77afb4
  1. 47
      src/Magnum/MeshTools/Test/CompileGLTest.cpp

47
src/Magnum/MeshTools/Test/CompileGLTest.cpp

@ -98,38 +98,37 @@ CORRADE_ENUMSET_OPERATORS(Flags)
#endif
struct CompileGLTest: GL::OpenGLTester {
public:
explicit CompileGLTest();
explicit CompileGLTest();
void renderSetup();
void renderTeardown();
void renderSetup();
void renderTeardown();
/** @todo remove the template once MeshDataXD is gone */
template<class T> void twoDimensions();
template<class T> void threeDimensions();
/** @todo remove the template once MeshDataXD is gone */
template<class T> void twoDimensions();
template<class T> void threeDimensions();
void packedAttributes();
void packedAttributes();
#ifndef MAGNUM_TARGET_GLES2
/* Tests also compiledPerVertexJointCount() */
void skinning();
void skinningPackedAttributes();
#endif
#ifndef MAGNUM_TARGET_GLES2
/* Tests also compiledPerVertexJointCount() */
void skinning();
void skinningPackedAttributes();
#endif
void conflictingAttributes();
void unsupportedIndexStride();
void conflictingAttributes();
void unsupportedIndexStride();
void customAttribute();
void unsupportedAttribute();
void unsupportedAttributeStride();
void implementationSpecificAttributeFormat();
void customAttribute();
void unsupportedAttribute();
void unsupportedAttributeStride();
void implementationSpecificAttributeFormat();
void generateNormalsNoPosition();
void generateNormals2DPosition();
void generateNormalsNoFloats();
void generateNormalsNoPosition();
void generateNormals2DPosition();
void generateNormalsNoFloats();
void externalBuffers();
void externalBuffersInvalid();
void externalBuffers();
void externalBuffersInvalid();
private:
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};

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