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MeshTools: remove excessive indentation in a test.

pull/601/head
Vladimír Vondruš 3 years ago
parent
commit
a26d77afb4
  1. 47
      src/Magnum/MeshTools/Test/CompileGLTest.cpp

47
src/Magnum/MeshTools/Test/CompileGLTest.cpp

@ -98,38 +98,37 @@ CORRADE_ENUMSET_OPERATORS(Flags)
#endif #endif
struct CompileGLTest: GL::OpenGLTester { struct CompileGLTest: GL::OpenGLTester {
public: explicit CompileGLTest();
explicit CompileGLTest();
void renderSetup(); void renderSetup();
void renderTeardown(); void renderTeardown();
/** @todo remove the template once MeshDataXD is gone */ /** @todo remove the template once MeshDataXD is gone */
template<class T> void twoDimensions(); template<class T> void twoDimensions();
template<class T> void threeDimensions(); template<class T> void threeDimensions();
void packedAttributes(); void packedAttributes();
#ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_GLES2
/* Tests also compiledPerVertexJointCount() */ /* Tests also compiledPerVertexJointCount() */
void skinning(); void skinning();
void skinningPackedAttributes(); void skinningPackedAttributes();
#endif #endif
void conflictingAttributes(); void conflictingAttributes();
void unsupportedIndexStride(); void unsupportedIndexStride();
void customAttribute(); void customAttribute();
void unsupportedAttribute(); void unsupportedAttribute();
void unsupportedAttributeStride(); void unsupportedAttributeStride();
void implementationSpecificAttributeFormat(); void implementationSpecificAttributeFormat();
void generateNormalsNoPosition(); void generateNormalsNoPosition();
void generateNormals2DPosition(); void generateNormals2DPosition();
void generateNormalsNoFloats(); void generateNormalsNoFloats();
void externalBuffers(); void externalBuffers();
void externalBuffersInvalid(); void externalBuffersInvalid();
private: private:
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};

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