@ -998,8 +998,7 @@ void Mesh::bindVAOImplementationVAO(const GLuint id) {
}
void Mesh::bindVAO() {
GLuint& current = Context::current().state().mesh.currentVAO;
if(current != _id) {
if(Context::current().state().mesh.currentVAO != _id) {
/* Binding the VAO finally creates it */
_flags |= ObjectFlag::Created;
bindVAOImplementationVAO(_id);