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Embarassing typos.

pull/54/head
Vladimír Vondruš 12 years ago
parent
commit
a7420dd013
  1. 2
      src/Magnum/AbstractShaderProgram.h
  2. 4
      src/Magnum/Shader.h
  3. 2
      src/Magnum/Timeline.h

2
src/Magnum/AbstractShaderProgram.h

@ -560,7 +560,7 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject {
* everything succeeded. Linker message (if any) is printed to error
* output. All attached shaders must be compiled with
* @ref Shader::compile() before linking. The operation is batched in a
* way that allows the driver to link multiple shaders simultaenously
* way that allows the driver to link multiple shaders simultaneously
* (i.e. in multiple threads).
* @see @fn_gl{LinkProgram}, @fn_gl{GetProgram} with
* @def_gl{LINK_STATUS} and @def_gl{INFO_LOG_LENGTH},

4
src/Magnum/Shader.h

@ -433,12 +433,12 @@ class MAGNUM_EXPORT Shader: public AbstractObject {
#endif
/**
* @brief Compile multiple shaders simultaenously
* @brief Compile multiple shaders simultaneously
*
* Returns `false` if compilation of any shader failed, `true` if
* everything succeeded. Compiler messages (if any) are printed to
* error output. The operation is batched in a way that allows the
* driver to perform multiple compilations simultaenously (i.e. in
* driver to perform multiple compilations simultaneously (i.e. in
* multiple threads).
* @see @fn_gl{ShaderSource}, @fn_gl{CompileShader}, @fn_gl{GetShader}
* with @def_gl{COMPILE_STATUS} and @def_gl{INFO_LOG_LENGTH},

2
src/Magnum/Timeline.h

@ -77,7 +77,7 @@ void MyApplication::drawEvent() {
timeline.nextFrame();
}
@endcode
@todo FPS should be governed by Application (imagine more than one simultaenous
@todo FPS should be governed by Application (imagine more than one simultaneous
timeline and the harm it could do, also vsync etc. can't be handled in
platform-independent way here)
*/

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