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Doc: explicitly specify template specialization type.

Currently the documentation looked like "who would ever want something
else than 2D/3D objects", now it hints that the objects can be also on
steroids, err.., doubles instead of floats.
pull/7/head
Vladimír Vondruš 14 years ago
parent
commit
a97c641e3e
  1. 4
      src/SceneGraph/AbstractCamera.h
  2. 4
      src/SceneGraph/Object.h

4
src/SceneGraph/AbstractCamera.h

@ -59,8 +59,8 @@ file to avoid linker errors. See also relevant sections in
@ref Camera3D-explicit-specializations "Camera3D" class documentation or
@ref compilation-speedup-hpp for more information.
- @ref AbstractCamera "AbstractCamera<2>"
- @ref AbstractCamera "AbstractCamera<3>"
- @ref AbstractCamera "AbstractCamera<2, GLfloat>"
- @ref AbstractCamera "AbstractCamera<3, GLfloat>"
@see @ref scenegraph, Drawable, DrawableGroup, AbstractCamera2D, AbstractCamera3D
*/

4
src/SceneGraph/Object.h

@ -71,8 +71,8 @@ The following specialization are explicitly compiled into SceneGraph library.
For other specializations you have to use Object.hpp implementation file to
avoid linker errors. See @ref compilation-speedup-hpp for more information.
- @ref MatrixTransformation2D "Object<MatrixTransformation2D<>>"
- @ref MatrixTransformation3D "Object<MatrixTransformation3D<>>"
- @ref MatrixTransformation2D "Object<MatrixTransformation2D<GLfloat>>"
- @ref MatrixTransformation3D "Object<MatrixTransformation3D<GLfloat>>"
@see Scene, AbstractFeature, AbstractTransformation
*/

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