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Doc: explicitly specify template specialization type.

Currently the documentation looked like "who would ever want something
else than 2D/3D objects", now it hints that the objects can be also on
steroids, err.., doubles instead of floats.
pull/7/head
Vladimír Vondruš 14 years ago
parent
commit
a97c641e3e
  1. 4
      src/SceneGraph/AbstractCamera.h
  2. 4
      src/SceneGraph/Object.h

4
src/SceneGraph/AbstractCamera.h

@ -59,8 +59,8 @@ file to avoid linker errors. See also relevant sections in
@ref Camera3D-explicit-specializations "Camera3D" class documentation or @ref Camera3D-explicit-specializations "Camera3D" class documentation or
@ref compilation-speedup-hpp for more information. @ref compilation-speedup-hpp for more information.
- @ref AbstractCamera "AbstractCamera<2>" - @ref AbstractCamera "AbstractCamera<2, GLfloat>"
- @ref AbstractCamera "AbstractCamera<3>" - @ref AbstractCamera "AbstractCamera<3, GLfloat>"
@see @ref scenegraph, Drawable, DrawableGroup, AbstractCamera2D, AbstractCamera3D @see @ref scenegraph, Drawable, DrawableGroup, AbstractCamera2D, AbstractCamera3D
*/ */

4
src/SceneGraph/Object.h

@ -71,8 +71,8 @@ The following specialization are explicitly compiled into SceneGraph library.
For other specializations you have to use Object.hpp implementation file to For other specializations you have to use Object.hpp implementation file to
avoid linker errors. See @ref compilation-speedup-hpp for more information. avoid linker errors. See @ref compilation-speedup-hpp for more information.
- @ref MatrixTransformation2D "Object<MatrixTransformation2D<>>" - @ref MatrixTransformation2D "Object<MatrixTransformation2D<GLfloat>>"
- @ref MatrixTransformation3D "Object<MatrixTransformation3D<>>" - @ref MatrixTransformation3D "Object<MatrixTransformation3D<GLfloat>>"
@see Scene, AbstractFeature, AbstractTransformation @see Scene, AbstractFeature, AbstractTransformation
*/ */

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