Browse Source

Vk: Shader wrapper.

This was easy ... except for the fun with taking ownership of the
binary. And it led to me inventing CORRADE_INTERNAL_ASSERT_EXPRESSION().
pull/234/head
Vladimír Vondruš 6 years ago
parent
commit
ae3dbe1c36
  1. 16
      doc/snippets/MagnumVk.cpp
  2. 12
      doc/vulkan-mapping.dox
  3. 2
      src/Magnum/Vk/CMakeLists.txt
  4. 117
      src/Magnum/Vk/Shader.cpp
  5. 286
      src/Magnum/Vk/Shader.h
  6. 10
      src/Magnum/Vk/Test/.gitattributes
  7. 12
      src/Magnum/Vk/Test/CMakeLists.txt
  8. 187
      src/Magnum/Vk/Test/ShaderTest.cpp
  9. 115
      src/Magnum/Vk/Test/ShaderVkTest.cpp
  10. 26
      src/Magnum/Vk/Test/configure.h.cmake
  11. BIN
      src/Magnum/Vk/Test/triangle-shaders.spv

16
doc/snippets/MagnumVk.cpp

@ -23,7 +23,9 @@
DEALINGS IN THE SOFTWARE. DEALINGS IN THE SOFTWARE.
*/ */
#include <string>
#include <Corrade/Containers/ArrayView.h> #include <Corrade/Containers/ArrayView.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/Magnum.h" #include "Magnum/Magnum.h"
#include "Magnum/Math/Color.h" #include "Magnum/Math/Color.h"
@ -37,6 +39,7 @@
#include "Magnum/Vk/Integration.h" #include "Magnum/Vk/Integration.h"
#include "Magnum/Vk/LayerProperties.h" #include "Magnum/Vk/LayerProperties.h"
#include "Magnum/Vk/Queue.h" #include "Magnum/Vk/Queue.h"
#include "Magnum/Vk/Shader.h"
#include "MagnumExternal/Vulkan/flextVkGlobal.h" #include "MagnumExternal/Vulkan/flextVkGlobal.h"
using namespace Magnum; using namespace Magnum;
@ -256,6 +259,19 @@ if(instance.isExtensionEnabled<Vk::Extensions::EXT::debug_utils>()) {
/* [Instance-isExtensionEnabled] */ /* [Instance-isExtensionEnabled] */
} }
{
Vk::Device device{DOXYGEN_IGNORE(NoCreate)};
/* [Shader-usage] */
Vk::ShaderCreateInfo info{
CORRADE_INTERNAL_ASSERT_EXPRESSION(Utility::Directory::read("shader.spv"))
};
DOXYGEN_IGNORE()
Vk::Shader shader{device, info};
/* [Shader-usage] */
}
{ {
/* [Integration] */ /* [Integration] */
VkOffset2D a{64, 32}; VkOffset2D a{64, 32};

12
doc/vulkan-mapping.dox

@ -62,7 +62,7 @@ Vulkan function | Matching API
Vulkan function | Matching API Vulkan function | Matching API
--------------------------------------- | ------------ --------------------------------------- | ------------
@fn_vk{BeginCommandBuffer}, \n \fn_vk{EndCommandBuffer} | | @fn_vk{BeginCommandBuffer}, \n \fn_vk{EndCommandBuffer} | |
@fn_vk{BindBufferMemory}, \n @fn_vk{BindBufferMemory2} @m_class{m-label m-flat m-success} **KHR, 1.1** | | @fn_vk{BindBufferMemory}, \n @fn_vk{BindBufferMemory2} @m_class{m-label m-flat m-success} **KHR, 1.1** | @ref Buffer::bindMemory()
@fn_vk{BindImageMemory}, \n @fn_vk{BindImageMemory2} @m_class{m-label m-flat m-success} **KHR, 1.1** | @ref Image::bindMemory() @fn_vk{BindImageMemory}, \n @fn_vk{BindImageMemory2} @m_class{m-label m-flat m-success} **KHR, 1.1** | @ref Image::bindMemory()
@subsection vulkan-mapping-functions-c C @subsection vulkan-mapping-functions-c C
@ -145,7 +145,7 @@ Vulkan function | Matching API
@fn_vk{CreateSampler}, \n @fn_vk{DestroySampler} | | @fn_vk{CreateSampler}, \n @fn_vk{DestroySampler} | |
@fn_vk{CreateSamplerYcbcrConversion} @m_class{m-label m-flat m-success} **KHR, 1.1** , \n @fn_vk{DestroySamplerYcbcrConversion} @m_class{m-label m-flat m-success} **KHR, 1.1** | | @fn_vk{CreateSamplerYcbcrConversion} @m_class{m-label m-flat m-success} **KHR, 1.1** , \n @fn_vk{DestroySamplerYcbcrConversion} @m_class{m-label m-flat m-success} **KHR, 1.1** | |
@fn_vk{CreateSemaphore}, \n @fn_vk{DestroySemaphore} | | @fn_vk{CreateSemaphore}, \n @fn_vk{DestroySemaphore} | |
@fn_vk{CreateShaderModule}, \n @fn_vk{DestroyShaderModule} | | @fn_vk{CreateShaderModule}, \n @fn_vk{DestroyShaderModule} | @ref Shader constructor and destructor
@subsection vulkan-mapping-functions-d D @subsection vulkan-mapping-functions-d D
@ -349,6 +349,14 @@ Vulkan structure | Matching API
--------------------------------------- | ------------ --------------------------------------- | ------------
@type_vk{MemoryAllocateInfo} | @ref MemoryAllocateInfo @type_vk{MemoryAllocateInfo} | @ref MemoryAllocateInfo
@subsection vulkan-mapping-structures-s S
@m_class{m-fullwidth}
Vulkan structure | Matching API
--------------------------------------- | ------------
@type_vk{ShaderCreateInfo} | @ref ShaderCreateInfo
*/ */
}} }}

2
src/Magnum/Vk/CMakeLists.txt

@ -34,6 +34,7 @@ set(MagnumVk_SRCS
Instance.cpp Instance.cpp
Memory.cpp Memory.cpp
Result.cpp Result.cpp
Shader.cpp
Version.cpp Version.cpp
Implementation/Arguments.cpp Implementation/Arguments.cpp
@ -67,6 +68,7 @@ set(MagnumVk_HEADERS
Memory.h Memory.h
Queue.h Queue.h
Result.h Result.h
Shader.h
TypeTraits.h TypeTraits.h
Version.h Version.h
Vk.h Vk.h

117
src/Magnum/Vk/Shader.cpp

@ -0,0 +1,117 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Shader.h"
#include <Corrade/Containers/ArrayView.h>
#include "Magnum/Vk/Assert.h"
#include "Magnum/Vk/Device.h"
#include "Magnum/Vk/Handle.h"
namespace Magnum { namespace Vk {
ShaderCreateInfo::ShaderCreateInfo(Containers::ArrayView<const void> code, Flags flags): _info{} {
_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
_info.flags = VkShaderModuleCreateFlags(flags);
_info.pCode = reinterpret_cast<const UnsignedInt*>(code.data());
/* Yes, the size is in bytes, while the code pointer is an int. Have fun
explaining this in every damn Vulkan tutorial. */
_info.codeSize = code.size();
}
ShaderCreateInfo::ShaderCreateInfo(NoInitT) noexcept {}
ShaderCreateInfo::ShaderCreateInfo(const VkShaderModuleCreateInfo& info):
/* Can't use {} with GCC 4.8 here because it tries to initialize the first
member instead of doing a copy */
_info(info) {}
ShaderCreateInfo::ShaderCreateInfo(ShaderCreateInfo&& other) noexcept:
/* Can't use {} with GCC 4.8 here because it tries to initialize the first
member instead of doing a copy */
_info(other._info),
_originalDeleter{other._originalDeleter}, _deleter{other._deleter}
{
/* If we have a deleter and thus own the array, clear the original data
pointer as well as it inevitably becomes dangling */
if(_deleter) {
other._info.pCode = {};
other._info.codeSize = {};
}
other._originalDeleter = {};
other._deleter = {};
}
ShaderCreateInfo::~ShaderCreateInfo() {
if(_deleter) _deleter(_originalDeleter, _info.pCode, _info.codeSize);
}
ShaderCreateInfo& ShaderCreateInfo::operator=(ShaderCreateInfo&& other) noexcept {
using std::swap;
swap(other._info, _info);
swap(other._originalDeleter, _originalDeleter);
swap(other._deleter, _deleter);
return *this;
}
Shader Shader::wrap(Device& device, const VkShaderModule handle, const HandleFlags flags) {
Shader out{NoCreate};
out._device = &device;
out._handle = handle;
out._flags = flags;
return out;
}
Shader::Shader(Device& device, const ShaderCreateInfo& info): _device{&device}, _flags{HandleFlag::DestroyOnDestruction} {
MAGNUM_VK_INTERNAL_ASSERT_SUCCESS(device->CreateShaderModule(device, info, nullptr, &_handle));
}
Shader::Shader(NoCreateT): _device{}, _handle{} {}
Shader::Shader(Shader&& other) noexcept: _device{other._device}, _handle{other._handle}, _flags{other._flags} {
other._handle = {};
}
Shader::~Shader() {
if(_handle && (_flags & HandleFlag::DestroyOnDestruction))
(**_device).DestroyShaderModule(*_device, _handle, nullptr);
}
Shader& Shader::operator=(Shader&& other) noexcept {
using std::swap;
swap(other._device, _device);
swap(other._handle, _handle);
swap(other._flags, _flags);
return *this;
}
VkShaderModule Shader::release() {
const VkShaderModule handle = _handle;
_handle = {};
return handle;
}
}}

286
src/Magnum/Vk/Shader.h

@ -0,0 +1,286 @@
#ifndef Magnum_Vk_Shader_h
#define Magnum_Vk_Shader_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Vk::ShaderCreateInfo, @ref Magnum::Vk::Shader
* @m_since_latest
*/
#include <Corrade/Containers/EnumSet.h>
#include "Magnum/Magnum.h"
#include "Magnum/Tags.h"
#include "Magnum/Vk/Vk.h"
#include "Magnum/Vk/Vulkan.h"
#include "Magnum/Vk/visibility.h"
namespace Magnum { namespace Vk {
/**
@brief Shader creation info
@m_since_latest
Wraps a @type_vk_keyword{ShaderModuleCreateInfo}. See @ref Shader for usage
information.
*/
class MAGNUM_VK_EXPORT ShaderCreateInfo {
public:
/**
* @brief Shader creation flag
*
* Wraps @type_vk_keyword{ShaderModuleCreateFlagBits}.
* @see @ref Flags, @ref ShaderCreateInfo()
* @m_enum_values_as_keywords
*/
enum class Flag: UnsignedInt {};
/**
* @brief Shader creation flags
*
* Type-safe wrapper for @type_vk_keyword{ShaderModuleCreateFlags}.
* @see @ref ShaderCreateInfo()
*/
typedef Containers::EnumSet<Flag> Flags;
/**
* @brief Constructor
* @param code Shader code
* @param flags Shader creation flags
*
* The following @type_vk{ShaderModuleCreateInfo} fields are pre-filled
* in addition to `sType`, everything else is zero-filled:
*
* - `flags`
* - `pCode` and `codeSize` to @p code
*
* @attention The class doesn't make any copy of @p code, so you either
* have to ensure it stays in scope until @ref Shader is
* constructed, or instantiate a temporary @ref ShaderCreateInfo
* directly in @ref Shader constructor call expression, as shown
* in its usage docs. If you have the data in
* @ref Corrade::Containers::Array, there's also
* @ref ShaderCreateInfo(Containers::Array<T>&&, Flags).
*/
explicit ShaderCreateInfo(Containers::ArrayView<const void> code, Flags flags = {});
/**
* @brief Construct taking ownership of a r-value array instance
*
* Behaves like @ref ShaderCreateInfo(Containers::ArrayView<const void>, Flags)
* but in addition ensures @p code stays in scope until @ref Shader is
* created, deleting it on destruction. The cleanup relies on the
* pointer and size stored in @type_vk{ShaderModuleCreateInfo},
* changing the `pCode` and `codeSize` members afterwards may result in
* memory corruption.
*/
template<class T> explicit ShaderCreateInfo(Containers::Array<T>&& code, Flags flags = {});
/**
* @overload
*
* Sorry, custom @ref Corrade::Containers::Array deleter types can't be
* taken over.
*/
template<class T, class Deleter> explicit ShaderCreateInfo(Containers::Array<T, Deleter>&& code, Flags flags = {}) = delete;
/**
* @brief Construct without initializing the contents
*
* Note that not even the `sType` field is set --- the structure has to
* be fully initialized afterwards in order to be usable.
*/
explicit ShaderCreateInfo(NoInitT) noexcept;
/**
* @brief Construct from existing data
*
* Copies the existing values verbatim, pointers are kept unchanged
* without taking over the ownership. Modifying the newly created
* instance will not modify the original data nor the pointed-to data.
*/
explicit ShaderCreateInfo(const VkShaderModuleCreateInfo& info);
/** @brief Copying is not allowed */
ShaderCreateInfo(const ShaderCreateInfo&) = delete;
/** @brief Move constructor */
ShaderCreateInfo(ShaderCreateInfo&& other) noexcept;
/**
* @brief Destructor
*
* If the @ref ShaderCreateInfo(Containers::Array<T>&&, Flags)
* constructor was used, calls deleter on the stored array.
*/
~ShaderCreateInfo();
/** @brief Copying is not allowed */
ShaderCreateInfo& operator=(const ShaderCreateInfo&) = delete;
/** @brief Move assignment */
ShaderCreateInfo& operator=(ShaderCreateInfo&& other) noexcept;
/** @brief Underlying @type_vk{ShaderModuleCreateInfo} structure */
VkShaderModuleCreateInfo& operator*() { return _info; }
/** @overload */
const VkShaderModuleCreateInfo& operator*() const { return _info; }
/** @overload */
VkShaderModuleCreateInfo* operator->() { return &_info; }
/** @overload */
const VkShaderModuleCreateInfo* operator->() const { return &_info; }
/** @overload */
operator const VkShaderModuleCreateInfo*() const { return &_info; }
private:
VkShaderModuleCreateInfo _info;
/* Used by the Array&& constructor. Instead of wrapping an Array of an
arbitrary type we just take its deleter, the pointer + size pair is
stored in _info already. */
void(*_originalDeleter)(){};
void(*_deleter)(void(*)(), const void*, std::size_t){};
};
CORRADE_ENUMSET_OPERATORS(ShaderCreateInfo::Flags)
/**
@brief Shader
@m_since_latest
Wraps a @type_vk_keyword{ShaderModule}.
@section Vk-Shader-usage Usage
The @ref ShaderCreateInfo structure takes a single required parameter, which is
the SPIR-V binary. Besides accepting a @ref Corrade::Containers::ArrayView<const void>,
to which any container is convertible, it can also take ownership of a
@ref Corrade::Containers::Array, which means you don't need to worry about
keeping a loaded file in scope until it's consumed by the @ref Shader
constructor:
@snippet MagnumVk.cpp Shader-usage
*/
class MAGNUM_VK_EXPORT Shader {
public:
/**
* @brief Wrap existing Vulkan handle
* @param device Vulkan device the shader is created on
* @param handle The @type_vk{ShaderModule} handle
* @param flags Handle flags
*
* The @p handle is expected to be originating from @p device. Unlike
* a shader created using a constructor, the Vulkan shader is by
* default not deleted on destruction, use @p flags for different
* behavior.
* @see @ref release()
*/
static Shader wrap(Device& device, VkShaderModule handle, HandleFlags flags = {});
/**
* @brief Constructor
* @param device Vulkan device to create the shader on
* @param info Shader creation info
*
* @see @fn_vk_keyword{CreateShaderModule}
*/
explicit Shader(Device& device, const ShaderCreateInfo& info);
/**
* @brief Construct without creating the shader
*
* The constructed instance is equivalent to moved-from state. Useful
* in cases where you will overwrite the instance later anyway. Move
* another object over it to make it useful.
*/
explicit Shader(NoCreateT);
/** @brief Copying is not allowed */
Shader(const Shader&) = delete;
/** @brief Move constructor */
Shader(Shader&& other) noexcept;
/**
* @brief Destructor
*
* Destroys associated @type_vk{ShaderModule} handle, unless the
* instance was created using @ref wrap() without
* @ref HandleFlag::DestroyOnDestruction specified.
* @see @fn_vk_keyword{DestroyShaderModule}, @ref release()
*/
~Shader();
/** @brief Copying is not allowed */
Shader& operator=(const Shader&) = delete;
/** @brief Move assignment */
Shader& operator=(Shader&& other) noexcept;
/** @brief Underlying @type_vk{Buffer} handle */
VkShaderModule handle() { return _handle; }
/** @overload */
operator VkShaderModule() { return _handle; }
/** @brief Handle flags */
HandleFlags handleFlags() const { return _flags; }
/**
* @brief Release the underlying Vulkan shader
*
* Releases ownership of the Vulkan shader and returns its handle so
* @fn_vk{DestroyShaderModule} is not called on destruction. The
* internal state is then equivalent to moved-from state.
* @see @ref wrap()
*/
VkShaderModule release();
private:
/* Can't be a reference because of the NoCreate constructor */
Device* _device;
VkShaderModule _handle;
HandleFlags _flags;
};
template<class T> /*implicit*/ ShaderCreateInfo::ShaderCreateInfo(Containers::Array<T>&& code, Flags flags): ShaderCreateInfo{code, flags} {
/* Remember the deleter. The pointer and size is stored in
VkShaderModuleCreateInfo and we assume it won't get stomped on
afterwards */
_originalDeleter = reinterpret_cast<void(*)()>(code.deleter() ? code.deleter() : static_cast<void(*)(T*, std::size_t)>([](T* data, std::size_t) { delete[] data; }));
_deleter = [](void(*originalDeleter)(), const void* data, std::size_t size) {
/* VkShaderModuleCreateInfo stores the size in bytes, convert it back
to the element count for the deleter */
reinterpret_cast<void(*)(T*, std::size_t)>(originalDeleter)(reinterpret_cast<T*>(const_cast<void*>(data)), size/sizeof(T));
};
/* Release the original array so the deleter isn't called too early */
code.release();
}
}}
#endif

10
src/Magnum/Vk/Test/.gitattributes vendored

@ -0,0 +1,10 @@
# You have to add the following to your .git/config or global
# ~/.gitconfig to make the binary diffs work (without the comment
# character, of course). Assumes spirv-dis exists:
#
# [diff "spirv"]
# textconv = spirv-dis
# binary = true
#
*.spv binary diff=spirv

12
src/Magnum/Vk/Test/CMakeLists.txt

@ -39,6 +39,7 @@ corrade_add_test(VkIntegrationTest IntegrationTest.cpp LIBRARIES MagnumVk)
corrade_add_test(VkLayerPropertiesTest LayerPropertiesTest.cpp LIBRARIES MagnumVk) corrade_add_test(VkLayerPropertiesTest LayerPropertiesTest.cpp LIBRARIES MagnumVk)
corrade_add_test(VkMemoryTest MemoryTest.cpp LIBRARIES MagnumVk) corrade_add_test(VkMemoryTest MemoryTest.cpp LIBRARIES MagnumVk)
corrade_add_test(VkResultTest ResultTest.cpp LIBRARIES MagnumVk) corrade_add_test(VkResultTest ResultTest.cpp LIBRARIES MagnumVk)
corrade_add_test(VkShaderTest ShaderTest.cpp LIBRARIES MagnumVk)
add_library(VkAssertTestObjects OBJECT AssertTest.cpp) add_library(VkAssertTestObjects OBJECT AssertTest.cpp)
target_include_directories(VkAssertTestObjects PRIVATE $<TARGET_PROPERTY:MagnumVk,INTERFACE_INCLUDE_DIRECTORIES>) target_include_directories(VkAssertTestObjects PRIVATE $<TARGET_PROPERTY:MagnumVk,INTERFACE_INCLUDE_DIRECTORIES>)
@ -95,6 +96,15 @@ target_compile_definitions(VkAssertStandardDisabledTest PRIVATE
corrade_add_test(VkVersionTest VersionTest.cpp LIBRARIES MagnumVk) corrade_add_test(VkVersionTest VersionTest.cpp LIBRARIES MagnumVk)
if(BUILD_VK_TESTS) if(BUILD_VK_TESTS)
if(CORRADE_TARGET_ANDROID)
set(VK_TEST_DIR ".")
else()
set(VK_TEST_DIR ${CMAKE_CURRENT_SOURCE_DIR})
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/configure.h)
corrade_add_test(VkBufferVkTest BufferVkTest.cpp LIBRARIES MagnumVulkanTester) corrade_add_test(VkBufferVkTest BufferVkTest.cpp LIBRARIES MagnumVulkanTester)
corrade_add_test(VkCommandBufferVkTest CommandBufferVkTest.cpp LIBRARIES MagnumVulkanTester) corrade_add_test(VkCommandBufferVkTest CommandBufferVkTest.cpp LIBRARIES MagnumVulkanTester)
corrade_add_test(VkCommandPoolVkTest CommandPoolVkTest.cpp LIBRARIES MagnumVulkanTester) corrade_add_test(VkCommandPoolVkTest CommandPoolVkTest.cpp LIBRARIES MagnumVulkanTester)
@ -105,5 +115,7 @@ if(BUILD_VK_TESTS)
corrade_add_test(VkImageVkTest ImageVkTest.cpp LIBRARIES MagnumVk MagnumVulkanTester) corrade_add_test(VkImageVkTest ImageVkTest.cpp LIBRARIES MagnumVk MagnumVulkanTester)
corrade_add_test(VkInstanceVkTest InstanceVkTest.cpp LIBRARIES MagnumVk) corrade_add_test(VkInstanceVkTest InstanceVkTest.cpp LIBRARIES MagnumVk)
corrade_add_test(VkMemoryVkTest MemoryVkTest.cpp LIBRARIES MagnumVk MagnumVulkanTester) corrade_add_test(VkMemoryVkTest MemoryVkTest.cpp LIBRARIES MagnumVk MagnumVulkanTester)
corrade_add_test(VkShaderVkTest ShaderVkTest.cpp LIBRARIES MagnumVk MagnumVulkanTester)
target_include_directories(VkShaderVkTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
corrade_add_test(VkVersionVkTest VersionVkTest.cpp LIBRARIES MagnumVk) corrade_add_test(VkVersionVkTest VersionVkTest.cpp LIBRARIES MagnumVk)
endif() endif()

187
src/Magnum/Vk/Test/ShaderTest.cpp

@ -0,0 +1,187 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Containers/Array.h>
#include <Corrade/TestSuite/Tester.h>
#include "Magnum/Vk/Shader.h"
namespace Magnum { namespace Vk { namespace Test { namespace {
struct ShaderTest: TestSuite::Tester {
explicit ShaderTest();
void createInfoConstruct();
void createInfoConstructTransferOwnership();
void createInfoConstructNoInit();
void createInfoConstructFromVk();
void createInfoConstructCopy();
void createInfoConstructMove();
void constructNoCreate();
void constructCopy();
};
ShaderTest::ShaderTest() {
addTests({&ShaderTest::createInfoConstruct,
&ShaderTest::createInfoConstructTransferOwnership,
&ShaderTest::createInfoConstructNoInit,
&ShaderTest::createInfoConstructFromVk,
&ShaderTest::createInfoConstructCopy,
&ShaderTest::createInfoConstructMove,
&ShaderTest::constructNoCreate,
&ShaderTest::constructCopy});
}
void ShaderTest::createInfoConstruct() {
const UnsignedInt data[] { 0xdead, 0xbee5, 0xbaba };
ShaderCreateInfo info{data};
CORRADE_COMPARE(info->flags, 0);
CORRADE_COMPARE(info->pCode, data);
CORRADE_COMPARE(info->codeSize, 3*4);
}
Int destructorCallCount = 0;
std::size_t destructedSize = 0;
void* destructedData = nullptr;
void ShaderTest::createInfoConstructTransferOwnership() {
destructorCallCount = 0;
destructedData = nullptr;
destructedSize = 0;
UnsignedInt data[] { 0xdead, 0xbee5, 0xbaba };
{
ShaderCreateInfo info{Containers::Array<UnsignedInt>{data, 3, [](UnsignedInt* data, std::size_t size) {
/* This is called in a destructor and exceptions aren't allowed in
a destructor, which means we can't use CORRADE_COMPARE() */
destructedData = data;
destructedSize = size;
++destructorCallCount;
}}};
CORRADE_COMPARE(info->pCode, data);
CORRADE_COMPARE(info->codeSize, 3*4);
CORRADE_COMPARE(destructorCallCount, 0);
}
CORRADE_COMPARE(destructorCallCount, 1);
CORRADE_COMPARE(destructedData, static_cast<void*>(data));
CORRADE_COMPARE(destructedSize, 3);
}
void ShaderTest::createInfoConstructNoInit() {
{
ShaderCreateInfo info{NoInit};
info->sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2;
new(&info) ShaderCreateInfo{NoInit};
CORRADE_COMPARE(info->sType, VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2);
}
/* The deleter should be zero-init'd and thus no function called on
destruction */
CORRADE_VERIFY((std::is_nothrow_constructible<ShaderCreateInfo, NoInitT>::value));
/* Implicit construction is not allowed */
CORRADE_VERIFY(!(std::is_convertible<NoInitT, ShaderCreateInfo>::value));
}
void ShaderTest::createInfoConstructFromVk() {
VkShaderModuleCreateInfo vkInfo;
vkInfo.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2;
ShaderCreateInfo info{vkInfo};
CORRADE_COMPARE(info->sType, VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2);
}
void ShaderTest::createInfoConstructCopy() {
CORRADE_VERIFY(!(std::is_constructible<ShaderCreateInfo, const ShaderCreateInfo&>{}));
CORRADE_VERIFY(!(std::is_assignable<ShaderCreateInfo, const ShaderCreateInfo&>{}));
}
void ShaderTest::createInfoConstructMove() {
destructorCallCount = 0;
destructedData = nullptr;
destructedSize = 0;
UnsignedInt data[] { 0xdead, 0xbee5, 0xbaba };
{
ShaderCreateInfo a{Containers::Array<UnsignedInt>{data, 3, [](UnsignedInt* data, std::size_t size) {
/* This is called in a destructor and exceptions aren't allowed in
a destructor, which means we can't use CORRADE_COMPARE() */
destructedData = data;
destructedSize = size;
++destructorCallCount;
}}};
CORRADE_COMPARE(destructorCallCount, 0);
/* Besides the deleter, the original code pointer and size should also
be cleared because it will inevitably become dangling */
ShaderCreateInfo b = std::move(a);
CORRADE_VERIFY(!a->pCode);
CORRADE_COMPARE(a->codeSize, 0);
CORRADE_COMPARE(b->pCode, data);
CORRADE_COMPARE(b->codeSize, 3*4);
CORRADE_COMPARE(destructorCallCount, 0);
ShaderCreateInfo c{NoInit};
c->pCode = &data[1];
c->codeSize = 2;
c = std::move(b);
/* It just swaps, so the moved-from instance doesn't have the code
pointer cleared */
CORRADE_COMPARE(b->pCode, &data[1]);
CORRADE_COMPARE(b->codeSize, 2);
CORRADE_COMPARE(c->pCode, data);
CORRADE_COMPARE(c->codeSize, 3*4);
CORRADE_COMPARE(destructorCallCount, 0);
}
CORRADE_COMPARE(destructorCallCount, 1);
CORRADE_COMPARE(destructedData, static_cast<void*>(data));
CORRADE_COMPARE(destructedSize, 3);
}
void ShaderTest::constructNoCreate() {
{
Shader shader{NoCreate};
CORRADE_VERIFY(!shader.handle());
}
/* Implicit construction is not allowed */
CORRADE_VERIFY(!(std::is_convertible<NoCreateT, Shader>::value));
}
void ShaderTest::constructCopy() {
CORRADE_VERIFY(!(std::is_constructible<Shader, const Shader&>{}));
CORRADE_VERIFY(!(std::is_assignable<Shader, const Shader&>{}));
}
}}}}
CORRADE_TEST_MAIN(Magnum::Vk::Test::ShaderTest)

115
src/Magnum/Vk/Test/ShaderVkTest.cpp

@ -0,0 +1,115 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <string>
#include <Corrade/Containers/Array.h>
#include <Corrade/TestSuite/Compare/Numeric.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/Vk/Shader.h"
#include "Magnum/Vk/DeviceProperties.h"
#include "Magnum/Vk/Handle.h"
#include "Magnum/Vk/Memory.h"
#include "Magnum/Vk/Result.h"
#include "Magnum/Vk/VulkanTester.h"
#include "configure.h"
namespace Magnum { namespace Vk { namespace Test { namespace {
struct ShaderVkTest: VulkanTester {
explicit ShaderVkTest();
void construct();
void constructMove();
void wrap();
};
ShaderVkTest::ShaderVkTest() {
addTests({&ShaderVkTest::construct,
&ShaderVkTest::constructMove,
&ShaderVkTest::wrap});
}
void ShaderVkTest::construct() {
Containers::Array<char> data = Utility::Directory::read(Utility::Directory::join(VK_TEST_DIR, "triangle-shaders.spv"));
CORRADE_VERIFY(data);
{
Shader shader{device(), ShaderCreateInfo{data}};
CORRADE_VERIFY(shader.handle());
CORRADE_COMPARE(shader.handleFlags(), HandleFlag::DestroyOnDestruction);
}
/* Shouldn't crash or anything */
CORRADE_VERIFY(true);
}
void ShaderVkTest::constructMove() {
Containers::Array<char> data = Utility::Directory::read(Utility::Directory::join(VK_TEST_DIR, "triangle-shaders.spv"));
CORRADE_VERIFY(data);
Shader a{device(), ShaderCreateInfo{data}};
VkShaderModule handle = a.handle();
Shader b = std::move(a);
CORRADE_VERIFY(!a.handle());
CORRADE_COMPARE(b.handle(), handle);
CORRADE_COMPARE(b.handleFlags(), HandleFlag::DestroyOnDestruction);
Shader c{NoCreate};
c = std::move(b);
CORRADE_VERIFY(!b.handle());
CORRADE_COMPARE(b.handleFlags(), HandleFlags{});
CORRADE_COMPARE(c.handle(), handle);
CORRADE_COMPARE(c.handleFlags(), HandleFlag::DestroyOnDestruction);
CORRADE_VERIFY(std::is_nothrow_move_constructible<Shader>::value);
CORRADE_VERIFY(std::is_nothrow_move_assignable<Shader>::value);
}
void ShaderVkTest::wrap() {
Containers::Array<char> data = Utility::Directory::read(Utility::Directory::join(VK_TEST_DIR, "triangle-shaders.spv"));
CORRADE_VERIFY(data);
VkShaderModule shader{};
CORRADE_COMPARE(Result(device()->CreateShaderModule(device(),
ShaderCreateInfo{data},
nullptr, &shader)), Result::Success);
auto wrapped = Shader::wrap(device(), shader, HandleFlag::DestroyOnDestruction);
CORRADE_COMPARE(wrapped.handle(), shader);
/* Release the handle again, destroy by hand */
CORRADE_COMPARE(wrapped.release(), shader);
CORRADE_VERIFY(!wrapped.handle());
device()->DestroyShaderModule(device(), shader, nullptr);
}
}}}}
CORRADE_TEST_MAIN(Magnum::Vk::Test::ShaderVkTest)

26
src/Magnum/Vk/Test/configure.h.cmake

@ -0,0 +1,26 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#define VK_TEST_DIR "${VK_TEST_DIR}"

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src/Magnum/Vk/Test/triangle-shaders.spv

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