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@ -51,7 +51,7 @@ GL::Mesh compile(const Trade::MeshData2D& meshData) {
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/* Create vertex buffer */ |
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GL::Buffer vertexBuffer{GL::Buffer::TargetHint::Array}; |
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GL::Buffer vertexBufferRef = GL::Buffer::wrap(vertexBuffer.id()); |
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GL::Buffer vertexBufferRef = GL::Buffer::wrap(vertexBuffer.id(), GL::Buffer::TargetHint::Array); |
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/* Interleave positions and put them in with ownership transfer, use the
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ref for the rest */ |
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@ -120,7 +120,7 @@ GL::Mesh compile(const Trade::MeshData3D& meshData) {
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/* Create vertex buffer */ |
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GL::Buffer vertexBuffer{GL::Buffer::TargetHint::Array}; |
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GL::Buffer vertexBufferRef = GL::Buffer::wrap(vertexBuffer.id()); |
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GL::Buffer vertexBufferRef = GL::Buffer::wrap(vertexBuffer.id(), GL::Buffer::TargetHint::Array); |
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/* Interleave positions and put them in with ownership transfer, use the
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ref for the rest */ |
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