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doc: a bit of Emscripten troubleshooting.

pull/205/head
Vladimír Vondruš 8 years ago
parent
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b69116774c
  1. 25
      doc/platforms-html5.dox

25
doc/platforms-html5.dox

@ -112,6 +112,31 @@ cmake .. \
-DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system/ \ -DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system/ \
-G Ninja -G Ninja
@endcode @endcode
@subsection platforms-html5-troubleshooting-loading-failed Application fails to load
Depending on what's the exact error printed in the browser console, the
following scenarios are possible:
- By default, the size of Emscripten heap is restricted to 16 MB. That might
not be enough if you have large compiled-in resources or allocate large
amount of memory. This can be solved either with:
- Adding `-s TOTAL_MEMORY=<bytes>` to compiler/linker flags, where
<bytes> is the new heap size
- Adding `-s ALLOW_MEMORY_GROWTH=1` to compiler/linker flags. This is
useful in case you don't know how much memory you need in advance and
[might disable some optimizations](https://kripken.github.io/emscripten-site/docs/optimizing/Optimizing-Code.html#memory-growth).
- Setting `Module { TOTAL_MEMORY: <bytes>; }` in the JavaScript
driver file
- Sometimes Chromium-based browsers refuse to create WebGL context on a
particular page, while on other sites it works and the same page works in
other browsers such as Firefox. This can be caused by Chromium running for
too long, restart it and try again.
- If you compile your application with a different set of compiler / linker
flags or a different Emscripten version than your dependencies, it can fail
to load for a variety of random reasons. Try to rebuild everything with the
same set of flags.
*/ */
} }

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