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#ifndef Magnum_Resource_h |
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#define Magnum_Resource_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file /Resource.h
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* @brief Class Magnum::ResourceKey, Magnum::Resource, enum Magnum::ResourceState, Magnum::ResourceDataState, Magnum::ResourcePolicy |
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*/ |
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namespace Magnum { |
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/** @relates ResourceManager
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* @brief %Resource state |
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* |
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* @see Resource::state(), ResourceManager::state() |
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*/ |
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enum class ResourceState: std::uint8_t { |
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/** The resource is not yet loaded. */ |
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NotLoaded, |
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/** The resource is not yet loaded and fallback resource is used instead. */ |
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Fallback, |
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/** The resource is loaded, but can be changed by the manager at any time. */ |
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Mutable, |
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/** The resource is loaded and won't be changed by the manager anymore. */ |
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Final |
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}; |
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/** @relates ResourceManager
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* @brief %Resource data state |
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* |
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* @see ResourceManager::set() |
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*/ |
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enum class ResourceDataState: std::uint8_t { |
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/**
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* The resource can be changed by the manager in the future. This is |
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* slower, as Resource needs to ask the manager for new version every time |
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* the data are accessed, but allows changing the data for e.g. debugging |
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* purposes. |
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*/ |
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Mutable = int(ResourceState::Mutable), |
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/**
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* The resource cannot be changed by the manager in the future. This is |
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* faster, as Resource instances will ask for the data only one time, thus |
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* suitable for production code. |
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*/ |
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Final = int(ResourceState::Final) |
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}; |
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/** @relates ResourceManager
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@brief %Resource policy |
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@see ResourceManager::set(), ResourceManager::free() |
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*/ |
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enum class ResourcePolicy: std::uint8_t { |
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/** The resource will stay resident for whole lifetime of resource manager. */ |
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Resident, |
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/**
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* The resource will be unloaded when manually calling |
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* ResourceManager::free() if nothing references it. |
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*/ |
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Manual, |
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/** The resource will be unloaded when last reference to it is gone. */ |
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ReferenceCounted |
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}; |
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/**
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@brief Key for accessing resource |
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@see ResourceManager::referenceCount(), ResourceManager::state(), |
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ResourceManager::get(), ResourceManager::set(), Resource::key() |
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*/ |
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class ResourceKey: public Corrade::Utility::MurmurHash2::Digest { |
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public: |
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/**
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* @brief Default constructor |
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* |
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* Creates zero key. Note that it is not the same as calling other |
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* constructors with empty string. |
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*/ |
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inline constexpr ResourceKey() {} |
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/** @brief Constructor */ |
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inline ResourceKey(const std::string& key): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {} |
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/**
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* @brief Constructor |
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* @todo constexpr |
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*/ |
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template<std::size_t size> inline constexpr ResourceKey(const char(&key)[size]): Corrade::Utility::MurmurHash2::Digest(Corrade::Utility::MurmurHash2()(key)) {} |
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}; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Implementation { |
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template<class> class ResourceManagerData; |
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} |
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#endif |
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/**
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@brief %Resource reference |
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See ResourceManager for more information. |
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*/ |
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template<class T, class U = T> class Resource { |
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friend class Implementation::ResourceManagerData<T>; |
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public: |
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/**
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* @brief Default constructor |
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* |
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* Creates empty resource. Resources are acquired from the manager by |
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* calling ResourceManager::get(). |
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*/ |
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inline Resource(): manager(nullptr), lastCheck(0), _state(ResourceState::Final), data(nullptr) {} |
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/** @brief Copy constructor */ |
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inline Resource(const Resource<T, U>& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) { |
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if(manager) manager->incrementReferenceCount(_key); |
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} |
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/** @brief Move constructor */ |
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inline Resource(Resource<T, U>&& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) { |
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other.manager = nullptr; |
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} |
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/** @brief Destructor */ |
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inline ~Resource() { |
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if(manager) manager->decrementReferenceCount(_key); |
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} |
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/** @brief Assignment operator */ |
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Resource<T, U>& operator=(const Resource<T, U>& other) { |
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if(manager) manager->decrementReferenceCount(_key); |
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manager = other.manager; |
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_key = other._key; |
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lastCheck = other.lastCheck; |
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_state = other._state; |
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data = other.data; |
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if(manager) manager->incrementReferenceCount(_key); |
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return *this; |
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} |
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/** @brief Assignment move operator */ |
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Resource<T, U>& operator=(Resource<T, U>&& other) { |
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if(manager) manager->decrementReferenceCount(_key); |
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manager = other.manager; |
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_key = other._key; |
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lastCheck = other.lastCheck; |
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_state = other._state; |
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data = other.data; |
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other.manager = nullptr; |
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return *this; |
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} |
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/** @brief Resource key */ |
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inline ResourceKey key() const { return _key; } |
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/**
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* @brief %Resource state |
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* |
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* @see operator bool() |
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*/ |
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inline ResourceState state() { |
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acquire(); |
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return _state; |
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} |
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/**
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* @brief Whether the resource is available |
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* @return False when resource is not loaded and no fallback is |
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* available, true otherwise. |
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* |
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* @see state() |
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*/ |
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inline operator bool() { |
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acquire(); |
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return data; |
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} |
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/**
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* @brief %Resource data |
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* |
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* The resource must be loaded before accessing it. Use boolean |
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* conversion operator or state() for testing whether it is loaded. |
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*/ |
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inline operator U*() { |
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acquire(); |
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CORRADE_ASSERT(data, "Resource: accessing not loaded data with key" << key(), nullptr); |
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return static_cast<U*>(data); |
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} |
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/** @overload */ |
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inline U* operator->() { |
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acquire(); |
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CORRADE_ASSERT(data, "Resource: accessing not loaded data with key" << key(), nullptr); |
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return static_cast<U*>(data); |
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} |
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/** @overload */ |
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inline U& operator*() { |
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acquire(); |
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CORRADE_ASSERT(data, "Resource: accessing not loaded data with key" << key(), *static_cast<U*>(data)); |
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return *static_cast<U*>(data); |
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} |
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private: |
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inline Resource(Implementation::ResourceManagerData<T>* manager, ResourceKey key): manager(manager), _key(key), lastCheck(0), _state(ResourceState::NotLoaded), data(nullptr) { |
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manager->incrementReferenceCount(key); |
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} |
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void acquire() { |
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/* The data are already final, nothing to do */ |
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if(_state == ResourceState::Final) return; |
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/* Nothing changed since last check */ |
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if(manager->lastChange() < lastCheck) return; |
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/* Acquire new data and save last check time */ |
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const typename Implementation::ResourceManagerData<T>::Data& d = manager->data(_key); |
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lastCheck = manager->lastChange(); |
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/* Try to get the data */ |
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if((data = d.data)) |
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_state = static_cast<ResourceState>(d.state); |
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else if((data = manager->fallback())) |
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_state = ResourceState::Fallback; |
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else |
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_state = ResourceState::NotLoaded; |
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} |
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Implementation::ResourceManagerData<T>* manager; |
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ResourceKey _key; |
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std::size_t lastCheck; |
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ResourceState _state; |
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T* data; |
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}; |
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} |
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/* Make the definition complete */ |
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#include "ResourceManager.h" |
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#endif |
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