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@ -486,7 +486,8 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL2D: public Implementation::MeshVisua
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other is too error-prone, so it needs some other solution |
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(accepting pairs of parameter type and value like in GL context |
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creation, e.g., which will probably need a new enum as reusing Flag |
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for this might be too confusing) */ |
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for this might be too confusing); what if some parameters won't be |
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(unsigned) integers? like a string with shader extensions */ |
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explicit MeshVisualizerGL2D(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount); |
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#endif |
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@ -1677,7 +1678,9 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
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other is too error-prone, so it needs some other solution |
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(accepting pairs of parameter type and value like in GL context |
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creation, e.g., which will probably need a new enum as reusing Flag |
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for this might be too confusing) */ |
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for this might be too confusing); what if some parameters won't be |
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(unsigned) integers? like a string with shader extensions? make a |
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whole Configuration class? */ |
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explicit MeshVisualizerGL3D(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount); |
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#endif |
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