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Shaders: stray semicolon in a GLSL source.

Interestingly, this makes only Apple's GLSL compiler throw up.
pull/481/head
Vladimír Vondruš 6 years ago
parent
commit
ba156d329a
  1. 2
      src/Magnum/Shaders/Phong.vert

2
src/Magnum/Shaders/Phong.vert

@ -79,7 +79,7 @@ layout(location = 11)
#endif #endif
uniform highp vec4 lightPositions[LIGHT_COUNT] uniform highp vec4 lightPositions[LIGHT_COUNT]
#ifndef GL_ES #ifndef GL_ES
= vec4[](LIGHT_POSITION_INITIALIZER); = vec4[](LIGHT_POSITION_INITIALIZER)
#endif #endif
; ;
#endif #endif

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