@ -50,7 +50,6 @@ value passed to @ref setSmoothness(). You need to provide @ref Position and
@ref setVectorTexture().
@image html shaders-distancefieldvector.png
@image latex shaders-distancefieldvector.png
@section Shaders-DistanceFieldVector-usage Example usage
@ -60,7 +60,6 @@ texturing is enabled.
For coloring the texture based on intensity you can use the @ref Vector shader.
@image html shaders-flat.png
@image latex shaders-flat.png
@section Shaders-Flat-usage Example usage
@ -45,7 +45,6 @@ Uses geometry shader to visualize wireframe of 3D meshes. You need to provide
@ref setTransformationProjectionMatrix() to be able to render.
@image html shaders-meshvisualizer.png
@image latex shaders-meshvisualizer.png
@section Shaders-MeshVisualizer-wireframe Wireframe visualization
@ -53,7 +53,6 @@ multipled by the color, which is by default set to fully opaque white for
enabled textures.
@image html shaders-phong.png
@image latex shaders-phong.png
@section Shaders-Phong-usage Example usage
@ -47,7 +47,6 @@ attributes in your triangle mesh and call at least
@ref setTransformationProjectionMatrix().
@image html shaders-vertexcolor.png
@image latex shaders-vertexcolor.png
@section Shaders-VertexColor-example Example usage