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OpenGL ES without GL_APPLE_framebuffer_multisample doesn't support multiple draw or read bindings, so we need to use GL_FRAMEBUFFER for that. It seems as though the Magnum convention is to use use FramebufferTarget::Draw for read-draw bindings, so Read and Draw have been aliased to GL_FRAMEBUFFER in this case.pull/134/head
2 changed files with 11 additions and 11 deletions
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