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@ -426,7 +426,7 @@ OpenGL function | Matching API
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@def_gl{MAX_FRAMEBUFFER_LAYERS} | | |
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@def_gl{MAX_FRAMEBUFFER_SAMPLES} | | |
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@def_gl{MAX_FRAMEBUFFER_WIDTH} | | |
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@def_gl{MAX_FRAGMENT_INPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_INPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_OUTPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_INPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_EVALUATION_INPUT_COMPONENTS}, \n @def_gl{MAX_TESS_EVALUATION_OUTPUT_COMPONENTS}, \n @def_gl{MAX_VERTEX_OUTPUT_COMPONENTS}, \n @def_gl{MAX_VARYING_COMPONENTS}, \n @def_gl{MAX_VARYING_FLOATS}, \n @def_gl{MAX_VARYING_VECTORS} | @ref Shader::maxFragmentInputComponents(), \n @ref Shader::maxGeometryInputComponents(), \n @ref Shader::maxGeometryOutputComponents(), \n @ref Shader::maxGeometryTotalOutputComponents(), \n @ref Shader::maxTessellationControlInputComponents(), \n @ref Shader::maxTessellationControlOutputComponents(), \n @ref Shader::maxTessellationControlTotalOutputComponents(), \n @ref Shader::maxTessellationEvaluationInputComponents(), \n @ref Shader::maxTessellationEvaluationOutputComponents(), \n @ref Shader::maxVertexOutputComponents() |
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@def_gl{MAX_FRAGMENT_INPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_INPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_OUTPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_INPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_EVALUATION_INPUT_COMPONENTS}, \n @def_gl{MAX_TESS_EVALUATION_OUTPUT_COMPONENTS}, \n @def_gl{MAX_VERTEX_OUTPUT_COMPONENTS}, \n @def_gl{MAX_VARYING_VECTORS} | @ref Shader::maxFragmentInputComponents(), \n @ref Shader::maxGeometryInputComponents(), \n @ref Shader::maxGeometryOutputComponents(), \n @ref Shader::maxGeometryTotalOutputComponents(), \n @ref Shader::maxTessellationControlInputComponents(), \n @ref Shader::maxTessellationControlOutputComponents(), \n @ref Shader::maxTessellationControlTotalOutputComponents(), \n @ref Shader::maxTessellationEvaluationInputComponents(), \n @ref Shader::maxTessellationEvaluationOutputComponents(), \n @ref Shader::maxVertexOutputComponents() |
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@def_gl{MAX_IMAGE_SAMPLES} | @ref AbstractShaderProgram::maxImageSamples() |
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@def_gl{MAX_IMAGE_UNITS} | @ref AbstractShaderProgram::maxImageUnits() |
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@def_gl{MAX_LABEL_LENGTH} | @ref AbstractObject::maxLabelLength() |
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@ -449,7 +449,6 @@ OpenGL function | Matching API
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@def_gl{MAX_VIEWPORT_DIMS} | @ref AbstractFramebuffer::maxViewportSize() |
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@def_gl{MIN_MAP_BUFFER_ALIGNMENT} | @ref Buffer::minMapAlignment() |
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@def_gl{MIN_PROGRAM_TEXEL_OFFSET}, \n @def_gl{MAX_PROGRAM_TEXEL_OFFSET} | @ref AbstractShaderProgram::minTexelOffset(), \n @ref AbstractShaderProgram::maxTexelOffset() |
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@def_gl{NUM_COMPRESSED_TEXTURE_FORMATS}, \n @def_gl{COMPRESSED_TEXTURE_FORMATS} | | |
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@def_gl{NUM_EXTENSIONS} | @ref Context::supportedExtensions() |
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@def_gl{NUM_PROGRAM_BINARY_FORMATS}, \n @def_gl{PROGRAM_BINARY_FORMATS} | | |
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@def_gl{NUM_SHADER_BINARY_FORMATS}, \n @def_gl{SHADER_BINARY_FORMATS} | | |
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