|
|
|
@ -166,9 +166,7 @@ DistanceFieldGL::DistanceFieldGL(const UnsignedInt radius): _state{new State{rad |
|
|
|
{-1.0f, -3.0f}, |
|
|
|
{-1.0f, -3.0f}, |
|
|
|
{ 3.0f, 1.0f} |
|
|
|
{ 3.0f, 1.0f} |
|
|
|
}; |
|
|
|
}; |
|
|
|
GL::Buffer buffer; |
|
|
|
_state->mesh.addVertexBuffer(GL::Buffer{triangle}, 0, DistanceFieldShader::Position()); |
|
|
|
buffer.setData(triangle, GL::BufferUsage::StaticDraw); |
|
|
|
|
|
|
|
_state->mesh.addVertexBuffer(Utility::move(buffer), 0, DistanceFieldShader::Position()); |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|