Browse Source

TextureTools: another case of too verbose GL::Buffer usage.

pull/674/head
Vladimír Vondruš 1 year ago
parent
commit
c74fb8b69f
  1. 4
      src/Magnum/TextureTools/DistanceFieldGL.cpp

4
src/Magnum/TextureTools/DistanceFieldGL.cpp

@ -166,9 +166,7 @@ DistanceFieldGL::DistanceFieldGL(const UnsignedInt radius): _state{new State{rad
{-1.0f, -3.0f}, {-1.0f, -3.0f},
{ 3.0f, 1.0f} { 3.0f, 1.0f}
}; };
GL::Buffer buffer; _state->mesh.addVertexBuffer(GL::Buffer{triangle}, 0, DistanceFieldShader::Position());
buffer.setData(triangle, GL::BufferUsage::StaticDraw);
_state->mesh.addVertexBuffer(Utility::move(buffer), 0, DistanceFieldShader::Position());
} }
} }

Loading…
Cancel
Save